
In this era of 60-hour video games and Cell processors, it’s easy to forget a small band of dedicated geeks who kept us from touching ourselves too much in high school. People like Richard Garriott created computerized worlds that not only paved the way for games like World of Warcraft and Custer’s Revenge but singlehandedly built the computer gaming industry into the cultural and economic behemoth it is today. Say all you want about Doom and Quake, friends. Akalabeth was the real grandaddy of gaming.
The History of Computer Role-Playing Games Part I: The Early Years (1980-1983) [ArmchairArcade]










This article was worth it just for the quip about touching ourselves. I nearly choked on my coffee….. Too funny………..
I actually miss old computer games. I remember in school when the computers were old old old and the games were on floppy disks.
Hardcore gamers did both!!
If you really want to dig back. Check out video games advances in the 60’s. We had to this KWL type of assignment in my CPP class and the paper we read was about the history of video games. It was very in depth and reached back much earlier than this. Too bad I can’t remember the name. It was very interesting to read.
Oh computerized RPGs. The jump from tabletop gaming to computer gaming is a surprising difficult one to do. For a comp programming project, and group of students, including myself, had to program a game not unlike to D&D but much simpler for the professor’s son. Long story short, I never want to be a game programmer.
The topic is quite curious, i must say