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	<title>Comments on: OCZ Neural Impulse Actuator Does What Your Noggin Wants</title>
	<atom:link href="http://www.crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<pubDate>Sat, 11 Oct 2008 12:46:34 +0000</pubDate>
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		<title>By: Liam</title>
		<link>http://www.crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-661762</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Thu, 17 Apr 2008 20:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-661762</guid>
		<description>That's right. Games aren't about the immersive experience or having fun. Remeber that kids...

?</description>
		<content:encoded><![CDATA[<p>That&#8217;s right. Games aren&#8217;t about the immersive experience or having fun. Remeber that kids&#8230;</p>
<p>?</p>
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		<title>By: Ryan</title>
		<link>http://www.crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-153454</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 21 Mar 2007 23:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-153454</guid>
		<description>do i have to wear that brown shirt, those hoop ear rings and those stocking when i play or just the headband and wrist things? 

I can't wait to see what they develop for interactive porn</description>
		<content:encoded><![CDATA[<p>do i have to wear that brown shirt, those hoop ear rings and those stocking when i play or just the headband and wrist things? </p>
<p>I can&#8217;t wait to see what they develop for interactive porn</p>
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		<title>By: Davis</title>
		<link>http://www.crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-153369</link>
		<dc:creator>Davis</dc:creator>
		<pubDate>Wed, 21 Mar 2007 21:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-153369</guid>
		<description>Not so sure about this. Looks a little iffy. Kind of like the good old PowerGlove. Besides games need to have some kind of physical input. And it gives people an upper hand, gaming is about hand eye coordination. Ask any gamer they will tell you they will prefer he keyboard and mouse. 


Out</description>
		<content:encoded><![CDATA[<p>Not so sure about this. Looks a little iffy. Kind of like the good old PowerGlove. Besides games need to have some kind of physical input. And it gives people an upper hand, gaming is about hand eye coordination. Ask any gamer they will tell you they will prefer he keyboard and mouse. </p>
<p>Out</p>
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		<title>By: Mark</title>
		<link>http://www.crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-153354</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 21 Mar 2007 21:47:31 +0000</pubDate>
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		<description>OCZ's product looks a lot nicer than Emotiv’s concept. I'd rather wear a headband than a brain sucking robot.</description>
		<content:encoded><![CDATA[<p>OCZ&#8217;s product looks a lot nicer than Emotiv’s concept. I&#8217;d rather wear a headband than a brain sucking robot.</p>
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		<title>By: Jon Lee</title>
		<link>http://www.crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-153348</link>
		<dc:creator>Jon Lee</dc:creator>
		<pubDate>Wed, 21 Mar 2007 21:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://crunchgear.com/2007/03/21/ocz-neural-impulse-actuator-does-what-your-noggin-wants/#comment-153348</guid>
		<description>"Look ma, no hands!"

Sounds interesting. I wonder if there is any sort of learning curve for the program behind the neural sensors, such as a calibration of some sort. This would help me improve my hands free wasting of noobs on America's Army though.</description>
		<content:encoded><![CDATA[<p>&#8220;Look ma, no hands!&#8221;</p>
<p>Sounds interesting. I wonder if there is any sort of learning curve for the program behind the neural sensors, such as a calibration of some sort. This would help me improve my hands free wasting of noobs on America&#8217;s Army though.</p>
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