LucidTouch: See-through UIs come to life
- October 12th, 2007
- 2 Comments
I’m really having trouble with this video. I don’t think this whole idea — essentially the transparent devices we’ve seen before in patent filings — would ever really take off simply because this seems like a solution looking for a problem. See, there is a camera on the back of the device and a front touch screen. The camera senses your hand position and relays that to the screen, which draws your hands on the screen and reacts to touch and drags. Why, however, would you want to do this?
“As soon as you put your hands on the display you [obstruct] the screen,” he says, something he calls the “occlusion problem”. Users of iPhones have other problems too, he adds. “Multi-touch devices detect the entirety of the touch area,” Wigdor continues. “That’s what we call the ‘fat finger’ problem.”
That I understand but I’m just not feeling this. Anyone else having trouble with this interface design? Am I just being an old fuddy-duddy?
‘Transparent’ gadget could trump iPhone interface [NewScientist]










Jon (Who am I?)
11 months ago
I rather like the idea… it’s like going from pen/paper to a keyboard, with this device, you can be far more efficient not only visually but input wise. This would be neat for video games.
Jon
ProfessionalGun (Who am I?)
11 months ago
I’m appreciative of the fact that you don’t have to jack up your screen with fingerprints. . . . I think any time you have an input method that a) doesn’t mandate that you introduce noise (skin oils, potential scratches) onto the display and b) doesn’t force you to block your own view of the screen with each input - is a good thing. That said - in this particular prototype, I’m not thrilled that the device must be used with 2 hands for full control of the screen.
I think it looks like exciting upcoming technology!