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	<title>Comments on: TI DLP&#8217;s DualView. What IS it?</title>
	<atom:link href="http://www.crunchgear.com/2008/01/04/ti-dlps-dualview-what-is-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crunchgear.com/2008/01/04/ti-dlps-dualview-what-is-it/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<pubDate>Sun, 23 Nov 2008 10:38:47 +0000</pubDate>
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		<title>By: razarblades</title>
		<link>http://www.crunchgear.com/2008/01/04/ti-dlps-dualview-what-is-it/#comment-555437</link>
		<dc:creator>razarblades</dc:creator>
		<pubDate>Sun, 06 Jan 2008 14:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/2008/01/04/ti-dlps-dualview-what-is-it/#comment-555437</guid>
		<description>i have two prototypes at work we are testing in a vehicle equipped with satellite tv on-the-move.  no glasses are needed.  monitor is 7" and connects using rca cables. the goal is to allow the driver to see gps information and the passenger to see video.  would also be ideal in a flip down monitor that could be used by rear seat passengers to view two separate images.</description>
		<content:encoded><![CDATA[<p>i have two prototypes at work we are testing in a vehicle equipped with satellite tv on-the-move.  no glasses are needed.  monitor is 7&#8243; and connects using rca cables. the goal is to allow the driver to see gps information and the passenger to see video.  would also be ideal in a flip down monitor that could be used by rear seat passengers to view two separate images.</p>
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		<title>By: newtechlab</title>
		<link>http://www.crunchgear.com/2008/01/04/ti-dlps-dualview-what-is-it/#comment-554746</link>
		<dc:creator>newtechlab</dc:creator>
		<pubDate>Sat, 05 Jan 2008 22:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/2008/01/04/ti-dlps-dualview-what-is-it/#comment-554746</guid>
		<description>The TV sends an IR signal to the glasses to electronically shutter the lenses and display the appropriate video frame.  For 3D, the lenses are alternately shuttered.</description>
		<content:encoded><![CDATA[<p>The TV sends an IR signal to the glasses to electronically shutter the lenses and display the appropriate video frame.  For 3D, the lenses are alternately shuttered.</p>
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		<title>By: Chuck</title>
		<link>http://www.crunchgear.com/2008/01/04/ti-dlps-dualview-what-is-it/#comment-554204</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sat, 05 Jan 2008 02:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/2008/01/04/ti-dlps-dualview-what-is-it/#comment-554204</guid>
		<description>OK, here is a guess. A single DLP chip is a black and white only system, one way to get color is by using a mechanical spinning color wheel for red green and blue and turn on the appropraiate mirrors at the appropraiate time.  

Now suppose you make the color wheel so that it has two sets of red, blue and green filters, that are interleaved, the difference between the filters is that one set is polarized horizontal and the other set is polarizied vertical. 

Then one player uses horizontal polarized glasses and the other player uses vertically polarized glasses.  They both get full screen. 

If a player tilts his head 45 degrees he will see both images equally the same.  

If TI is doing this, then they also have capability to do single player 3D stereoscopic game play as well, left eye get one polarity and right eye gets the other polarity

Never heard of this before, but I think this is a good guess.

What do I win if I am right?</description>
		<content:encoded><![CDATA[<p>OK, here is a guess. A single DLP chip is a black and white only system, one way to get color is by using a mechanical spinning color wheel for red green and blue and turn on the appropraiate mirrors at the appropraiate time.  </p>
<p>Now suppose you make the color wheel so that it has two sets of red, blue and green filters, that are interleaved, the difference between the filters is that one set is polarized horizontal and the other set is polarizied vertical. </p>
<p>Then one player uses horizontal polarized glasses and the other player uses vertically polarized glasses.  They both get full screen. </p>
<p>If a player tilts his head 45 degrees he will see both images equally the same.  </p>
<p>If TI is doing this, then they also have capability to do single player 3D stereoscopic game play as well, left eye get one polarity and right eye gets the other polarity</p>
<p>Never heard of this before, but I think this is a good guess.</p>
<p>What do I win if I am right?</p>
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