<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: &#8216;Building Communities and Augmented Reality&#8217; Star Wars exhibit</title>
	<atom:link href="http://www.crunchgear.com/2008/02/10/building-communities-and-augmented-reality-star-wars-exhibit/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crunchgear.com/2008/02/10/building-communities-and-augmented-reality-star-wars-exhibit/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<lastBuildDate>Tue, 10 Nov 2009 12:12:03 -0500</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Nick Hedley</title>
		<link>http://www.crunchgear.com/2008/02/10/building-communities-and-augmented-reality-star-wars-exhibit/comment-page-1/#comment-720496</link>
		<dc:creator>Nick Hedley</dc:creator>
		<pubDate>Tue, 03 Jun 2008 00:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/2008/02/10/building-communities-and-augmented-reality-star-wars-exhibit/#comment-720496</guid>
		<description>Hi Doug - 

My name is Nick Hedley -  I designed the Star Wars WSMI Augmented Reality exhibit.

The project was rewarding for a number of reasons -&gt;

- developing new ways to engage museum-goers 
- developing a multi-level interaction design 
- build and manage a real-time 3D virtual community&#039;s resources
- no 2 user experiences are the same
- exploring new appraoches to universal design interfaces
- seeing the impact it had on museum-goers of all ages!

Very cool to see kids still enjoying the exhibit.

Best regards, Nick H.</description>
		<content:encoded><![CDATA[<p>Hi Doug &#8211; </p>
<p>My name is Nick Hedley &#8211;  I designed the Star Wars WSMI Augmented Reality exhibit.</p>
<p>The project was rewarding for a number of reasons -&gt;</p>
<p>- developing new ways to engage museum-goers<br />
- developing a multi-level interaction design<br />
- build and manage a real-time 3D virtual community&#8217;s resources<br />
- no 2 user experiences are the same<br />
- exploring new appraoches to universal design interfaces<br />
- seeing the impact it had on museum-goers of all ages!</p>
<p>Very cool to see kids still enjoying the exhibit.</p>
<p>Best regards, Nick H.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
