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Wii middleware makers: Step up to the graphical plate, developers
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by Devin Coldewey on April 21, 2008


High Voltage Software are calling out Wii developers for not putting enough graphical oomph in their Wii games. High Voltage’s new Quantum3 engine supports many advanced graphical effects not being used by developers they say aren’t delivering. It’s a fair criticism – the draw to the Wii isn’t for its graphics, but do they really need to pale next to God of War? How come Super Mario Galaxy looks amazing but half the other games look like they’re from 2004?

High Voltage say they’re “hoping to raise a new bar.” I’m not sure that’s the way I’d say it, but I get the idea and I’m behind them all the way.

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  • It was just a matter of time until the Wii started to look a bit slow and dowdy. Now don’t get me wrong I really loved the Game Cube but now, of course, I have the very heavy, very black beast that is the PS3… it’s like an 8-track player on speed, dangerous and so cool! I love the way its motor starts going when the way needs clearing… it’s like a freakin’ Mustang!

    But the Wii is too cheap… all I can remember about it is that the controller is long and slender and a bunch of old people were playing with it on television at the old folks home… stuff like bowling and pin the tail on the Donkey… which is cool if your with 3rd graders!

    But these days its about Violence and killin’ stuff. That’s what the kids like to see! Horror and Mayhem. I don’t think kids these days are any more different that kids 10,000 years ago… they’d want the same stuff as well.

    But the wii is bound to slip a bit… I don’t think Nintendo is putting enough money into thier games. Sony and Microsoft they spend billions to stay on top… but with nintendo they seem to worry too much about putting the money on the line.

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