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	<title>Comments on: CrunchArcade: One month later, GTA IV still among top pirated video games</title>
	<atom:link href="http://www.crunchgear.com/2008/05/29/cruncharcade-one-month-later-gta-iv-still-among-top-pirated-video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crunchgear.com/2008/05/29/cruncharcade-one-month-later-gta-iv-still-among-top-pirated-video-games/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<pubDate>Fri, 09 Jan 2009 10:09:20 +0000</pubDate>
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		<title>By: Ben</title>
		<link>http://www.crunchgear.com/2008/05/29/cruncharcade-one-month-later-gta-iv-still-among-top-pirated-video-games/#comment-715034</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 29 May 2008 15:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=27142#comment-715034</guid>
		<description>I'm not bashing on P2P sharing in the slightest, but I'm just wondering, is there no way that these video game companies can put authentication systems into the games?

Microsoft has so many authentication layers that I'm guessing their software can never be heisted... so what about these video games?</description>
		<content:encoded><![CDATA[<p>I&#8217;m not bashing on P2P sharing in the slightest, but I&#8217;m just wondering, is there no way that these video game companies can put authentication systems into the games?</p>
<p>Microsoft has so many authentication layers that I&#8217;m guessing their software can never be heisted&#8230; so what about these video games?</p>
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