New ‘Fracture’ gameplay features terrain deformation
- June 20th, 2008
- 4 Comments
Fracture, from LucasArts and Day 1 Studios, will be coming in October for the Xbox 360 and the PS3. The main selling point is the game’s deformable terrain feature, which basically entails your character blowing the hell out of the ground to create mounds and/or holes to help you get over and under walls and whatnot. Here’s a recent gameplay video with a couple of the developers pointing out various interesting factoids about terrain deformation like “TD is the new black.” Oh no he didn’t!
via Shacknews











rinski (Who am I?)
2 months ago
When I think of gimmicks and games that deserve to be revisited, I think of GeoMod and Red Faction.
weatherman (Who am I?)
2 months ago
Boring. I want PvP Portal.
Jon (Who am I?)
2 months ago
This is really cool… even cooler is once this technology develops a little bit more and become mainstream… too bad it won’t make it into the next Far Cry 2, I am sure it would really being a whole new dimension to the game.
Jon
http://dreamclue.com …get the message!
Paul (Who am I?)
2 months ago
LucasArts rarely ventures outside their familiar territory of Star Wars and graphical adventure games, so they must really believe in this new game. Relying so much on a gimmick could go one of two directions:
1. Max Payne - awesome, awesome film noir game, the first to use the Matrixy “bullet time” feature
2. Timeshift - never played it, but apparently the reverse time feature was the only interesting thing about it
Perhaps just as interesting as Fracture’s terrain deformation is the East Coast versus West Coast storyline. Too bad it doesn’t let you pick which side to fight for…