<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Novint partnering with Valve to make freaky, awesome robo-peripheral useful</title>
	<atom:link href="http://www.crunchgear.com/2008/06/25/novint-partnering-with-valve-to-make-freaky-awesome-robo-peripheral-useful/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crunchgear.com/2008/06/25/novint-partnering-with-valve-to-make-freaky-awesome-robo-peripheral-useful/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<pubDate>Tue, 02 Dec 2008 00:54:26 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.5</generator>
		<item>
		<title>By: Tomnovint</title>
		<link>http://www.crunchgear.com/2008/06/25/novint-partnering-with-valve-to-make-freaky-awesome-robo-peripheral-useful/#comment-748052</link>
		<dc:creator>Tomnovint</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=28752#comment-748052</guid>
		<description>"Of course, if you buy it bundled with the Falcon, the price goes up by about $200"

-- We are offering a bundle with a free copy of Orange Box. You can reserve it at Novint at www.novint.com


"How would one turn around 360 degrees?"

-- the inner part of the workspace is position controlled like a mouse. The outer area of the workspace has virtual springs so it rotates you like a joystick. It is a very innovative and effective way to navigate - even better than the mouse with some practice as you do not need to pick it up when you hit the edge of the mousepad, and you can customize the position and rotation aiming speeds for a good combination of precision and gross movements.</description>
		<content:encoded><![CDATA[<p>&#8220;Of course, if you buy it bundled with the Falcon, the price goes up by about $200&#8243;</p>
<p>&#8211; We are offering a bundle with a free copy of Orange Box. You can reserve it at Novint at <a href="http://www.novint.com" rel="nofollow">http://www.novint.com</a></p>
<p>&#8220;How would one turn around 360 degrees?&#8221;</p>
<p>&#8211; the inner part of the workspace is position controlled like a mouse. The outer area of the workspace has virtual springs so it rotates you like a joystick. It is a very innovative and effective way to navigate - even better than the mouse with some practice as you do not need to pick it up when you hit the edge of the mousepad, and you can customize the position and rotation aiming speeds for a good combination of precision and gross movements.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.crunchgear.com/2008/06/25/novint-partnering-with-valve-to-make-freaky-awesome-robo-peripheral-useful/#comment-747898</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 26 Jun 2008 00:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=28752#comment-747898</guid>
		<description>I got to try this out at the Digital Life conference, and it was pretty neat.  Full x-y-z axis control, with force-feedback.  They had a demo with a little slingshot game, where you pull it back and let go which felt very realistic.  A texture demo also worked well, where you could "feel" the sandpaper texture of a virtual object.
In spite of this, I'm having a hard time imagining how this would replace the mouse in a first-person shooter.  How would one turn around 360 degrees?  With a mouse you just pick up the mouse when you get to the edge of the mousepad, but this thing looks pretty heavy...
Then again, if it's just to control the virtual crowbar in Half-Life 2, count me in!</description>
		<content:encoded><![CDATA[<p>I got to try this out at the Digital Life conference, and it was pretty neat.  Full x-y-z axis control, with force-feedback.  They had a demo with a little slingshot game, where you pull it back and let go which felt very realistic.  A texture demo also worked well, where you could &#8220;feel&#8221; the sandpaper texture of a virtual object.<br />
In spite of this, I&#8217;m having a hard time imagining how this would replace the mouse in a first-person shooter.  How would one turn around 360 degrees?  With a mouse you just pick up the mouse when you get to the edge of the mousepad, but this thing looks pretty heavy&#8230;<br />
Then again, if it&#8217;s just to control the virtual crowbar in Half-Life 2, count me in!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.467 seconds -->
