
According to SCEA’s Director of Hardware Marketing John Koller (an objective source if I ever heard of one), the recent slump in PSP releases is a sort of ripple effect from poor hardware sales “20-22 months ago,” which is one of those over-specific assessments that reeks of specious market research. Kind of like how they are now counting on young mothers as the latest hot demographic. There is some truth to it, though: 20 months ago, the PSP was a joke in the market, and now it’s… well, less of a joke.
As a developer, it has to be an interesting platform (nice hardware, big brand), but it’s never been the money tree the DS is, and never will be. Still, you can get some good games and good sales on it, as demonstrated by the new Final Fantasy Tactics game, God of War: Chains of Olympus and so on. But it seems that its release history will (if we trust John) resemble an inverted bell curve: big launch, sagging middle due to poor sales, then a second wind as the PSP population reaches a reasonable level for making money on. At least, that’s if Sony successfully woos the understandably wary developers.












IMO, the PSPs lack of decent 3rd party support has been largely due to how insanely easy it is to pirate PSP games. Developers are (rightfully) reluctant to invest in a platform that has piracy as rampant as the PSP. I believe the new hardware revision is not so much due to Sony wanting to refresh the device as much as it is they want to disable/counteract the Pandora Battery “vulnerability”.
My bet is that the “3rd party support is coming” is directly related to the new hardware revision coming soon.
I’m sure you’re right - although it was easy to pirate for the Dreamcast as well, and that turned out fine! … wait a minute..