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	<title>Comments on: Gran Turismo 5 at 240fps &#8211; why?</title>
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	<link>http://www.crunchgear.com/2008/11/20/gran-turismo-5-at-240fps-why/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<lastBuildDate>Tue, 10 Nov 2009 06:26:20 -0500</lastBuildDate>
	
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		<title>By: CrunchGear &#187; Archive &#187; Sony&#8217;s 240Hz HDTV - is it worth the extra grand?</title>
		<link>http://www.crunchgear.com/2008/11/20/gran-turismo-5-at-240fps-why/comment-page-1/#comment-957386</link>
		<dc:creator>CrunchGear &#187; Archive &#187; Sony&#8217;s 240Hz HDTV - is it worth the extra grand?</dc:creator>
		<pubDate>Wed, 10 Dec 2008 22:02:53 +0000</pubDate>
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		<description>[...] The benefits of a 120Hz refresh rate are pretty clear, but as I noted when Sony had people playing Gran Turismo at 240FPS, there is a point at which the human eye can no longer distinguish any difference. You&#8217;re [...]</description>
		<content:encoded><![CDATA[<p>[...] The benefits of a 120Hz refresh rate are pretty clear, but as I noted when Sony had people playing Gran Turismo at 240FPS, there is a point at which the human eye can no longer distinguish any difference. You&#8217;re [...]</p>
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		<title>By: Afternoon Linkage for November 20th, 2008 &#124; American News World - News And Technology</title>
		<link>http://www.crunchgear.com/2008/11/20/gran-turismo-5-at-240fps-why/comment-page-1/#comment-950673</link>
		<dc:creator>Afternoon Linkage for November 20th, 2008 &#124; American News World - News And Technology</dc:creator>
		<pubDate>Fri, 21 Nov 2008 05:00:16 +0000</pubDate>
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		<description>[...] 240 FPS Gaming [...]</description>
		<content:encoded><![CDATA[<p>[...] 240 FPS Gaming [...]</p>
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		<title>By: Afternoon Linkage for November 20th, 2008 &#124; American News World - News And Technology</title>
		<link>http://www.crunchgear.com/2008/11/20/gran-turismo-5-at-240fps-why/comment-page-1/#comment-950672</link>
		<dc:creator>Afternoon Linkage for November 20th, 2008 &#124; American News World - News And Technology</dc:creator>
		<pubDate>Fri, 21 Nov 2008 05:00:15 +0000</pubDate>
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		<description>[...] 240 FPS Gaming [...]</description>
		<content:encoded><![CDATA[<p>[...] 240 FPS Gaming [...]</p>
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		<title>By: Devin Coldewey</title>
		<link>http://www.crunchgear.com/2008/11/20/gran-turismo-5-at-240fps-why/comment-page-1/#comment-950561</link>
		<dc:creator>Devin Coldewey</dc:creator>
		<pubDate>Thu, 20 Nov 2008 23:37:40 +0000</pubDate>
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		<description>60 is a good round number to shoot for, especially when a lot of displays are tested on the standard numbers - 24, 25, 30, 48, 50, 60, etc.</description>
		<content:encoded><![CDATA[<p>60 is a good round number to shoot for, especially when a lot of displays are tested on the standard numbers &#8211; 24, 25, 30, 48, 50, 60, etc.</p>
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		<title>By: JOSH</title>
		<link>http://www.crunchgear.com/2008/11/20/gran-turismo-5-at-240fps-why/comment-page-1/#comment-950533</link>
		<dc:creator>JOSH</dc:creator>
		<pubDate>Thu, 20 Nov 2008 22:35:46 +0000</pubDate>
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		<description>Alex I agree based on how visuo-temporal granularity in the human eye sovereigns over our actual sense of touch and feel. LMAO!</description>
		<content:encoded><![CDATA[<p>Alex I agree based on how visuo-temporal granularity in the human eye sovereigns over our actual sense of touch and feel. LMAO!</p>
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		<title>By: GEARFUSE &#187; Afternoon Linkage for November 20th, 2008</title>
		<link>http://www.crunchgear.com/2008/11/20/gran-turismo-5-at-240fps-why/comment-page-1/#comment-950524</link>
		<dc:creator>GEARFUSE &#187; Afternoon Linkage for November 20th, 2008</dc:creator>
		<pubDate>Thu, 20 Nov 2008 21:52:20 +0000</pubDate>
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		<description>[...] 240 FPS Gaming [...]</description>
		<content:encoded><![CDATA[<p>[...] 240 FPS Gaming [...]</p>
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		<title>By: AlexNC</title>
		<link>http://www.crunchgear.com/2008/11/20/gran-turismo-5-at-240fps-why/comment-page-1/#comment-950511</link>
		<dc:creator>AlexNC</dc:creator>
		<pubDate>Thu, 20 Nov 2008 20:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=54764#comment-950511</guid>
		<description>Instead of going up in frame rates like you suggested, try starting high, then going down. That is where you see a big difference. I played Forza 2 (60 fps) for months, then started playing Dirt (30 fps). It was like a chop fest. Once your eyes get used to 60 it is hard to go down to 30. I never thought anything was needed over 30, but I was obviously wrong. Personally, I think 60 is the magic number developers should shoot for in game development. Especially for driving games.</description>
		<content:encoded><![CDATA[<p>Instead of going up in frame rates like you suggested, try starting high, then going down. That is where you see a big difference. I played Forza 2 (60 fps) for months, then started playing Dirt (30 fps). It was like a chop fest. Once your eyes get used to 60 it is hard to go down to 30. I never thought anything was needed over 30, but I was obviously wrong. Personally, I think 60 is the magic number developers should shoot for in game development. Especially for driving games.</p>
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