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Time Crisis for the iPhone looks shooty
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by Devin Coldewey on February 5, 2009

In theory, the iPhone and the Wii are good platforms for point-and-shoot type games — you know, House of the Dead, Virtua Cop, Time Crisis. But while you can recreate the game as faithfully as possible, it’s hard to get past the fact that the control schemes just aren’t as fun as the arcade originals.

As you can see, the play mechanics of Time Crisis are intact, but here’s the thing: you’re not holding a gun in your hand. You don’t feel the mechanical kickback that makes Time Crisis so fun, and you’re not pulling a trigger or busting a virtual cap gangster-style. You’re just touching the screen — a reasonable facsimile but not convincing when it comes to fun factor.

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