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	<title>Comments on: Video: Demo of OnLive</title>
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	<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<lastBuildDate>Thu, 03 Dec 2009 07:17:02 -0500</lastBuildDate>
	
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		<item>
		<title>By: The Far Edge &#187; Blog Archive &#187; Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1040204</link>
		<dc:creator>The Far Edge &#187; Blog Archive &#187; Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Fri, 19 Jun 2009 02:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1040204</guid>
		<description>[...] modern video games to be played on basically any client. A lofty goal, for sure. Then OnLive was unveiled in March at GDC, and it sent ripples around much of the gaming world with a similar concept of [...]</description>
		<content:encoded><![CDATA[<p>[...] modern video games to be played on basically any client. A lofty goal, for sure. Then OnLive was unveiled in March at GDC, and it sent ripples around much of the gaming world with a similar concept of [...]</p>
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	</item>
	<item>
		<title>By: TechGreen &#187; Blog Archive &#187; Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1038577</link>
		<dc:creator>TechGreen &#187; Blog Archive &#187; Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Wed, 17 Jun 2009 00:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1038577</guid>
		<description>[...] modern video games to be played on basically any client. A lofty goal, for sure. Then OnLive was unveiled in March at GDC, and it sent ripples around much of the gaming world with a similar concept of [...]</description>
		<content:encoded><![CDATA[<p>[...] modern video games to be played on basically any client. A lofty goal, for sure. Then OnLive was unveiled in March at GDC, and it sent ripples around much of the gaming world with a similar concept of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mash123 &#187; Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1038543</link>
		<dc:creator>Mash123 &#187; Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Tue, 16 Jun 2009 22:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1038543</guid>
		<description>[...] to be played on basically any client. A lofty g&amp;#111&amp;#97&amp;#108, for sure. Then OnLive was unveiled in March at G&amp;#68&amp;#67&amp;#44 and it sent ripples around much of the gaming wor&amp;#108&amp;#100&amp;#32with a [...]</description>
		<content:encoded><![CDATA[<p>[...] to be played on basically any client. A lofty g&amp;#111&amp;#97&amp;#108, for sure. Then OnLive was unveiled in March at G&amp;#68&amp;#67&amp;#44 and it sent ripples around much of the gaming wor&amp;#108&amp;#100&amp;#32with a [...]</p>
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	</item>
	<item>
		<title>By: Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1038529</link>
		<dc:creator>Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Tue, 16 Jun 2009 22:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1038529</guid>
		<description>[...] modern video games to be played on basically any client. A lofty goal, for sure. Then OnLive was unveiled in March at GDC, and it sent ripples around much of the gaming world with a similar concept of [...]</description>
		<content:encoded><![CDATA[<p>[...] modern video games to be played on basically any client. A lofty goal, for sure. Then OnLive was unveiled in March at GDC, and it sent ripples around much of the gaming world with a similar concept of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OnLive: uma plataforma de Games &#8220;nas Nuvens&#8221; &#8211; Eduardo Félix</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1014964</link>
		<dc:creator>OnLive: uma plataforma de Games &#8220;nas Nuvens&#8221; &#8211; Eduardo Félix</dc:creator>
		<pubDate>Sat, 02 May 2009 21:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1014964</guid>
		<description>[...] abaixo um preview feito pelo CrunchGear que mostra a velocidade da plataforma (é [...]</description>
		<content:encoded><![CDATA[<p>[...] abaixo um preview feito pelo CrunchGear que mostra a velocidade da plataforma (é [...]</p>
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	<item>
		<title>By: World of Warcraft on the iPhone heralds end of civilization as we know it &#124; tech.shaundunne.com</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1012032</link>
		<dc:creator>World of Warcraft on the iPhone heralds end of civilization as we know it &#124; tech.shaundunne.com</dc:creator>
		<pubDate>Sun, 26 Apr 2009 07:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1012032</guid>
		<description>[...] implementation of the last version of WoW we saw the iPhone; it&#8217;s also a lot like OnLive. The game is being &#8220;played&#8221; remotely, but the video image is streamed (at about [...]</description>
		<content:encoded><![CDATA[<p>[...] implementation of the last version of WoW we saw the iPhone; it&#8217;s also a lot like OnLive. The game is being &#8220;played&#8221; remotely, but the video image is streamed (at about [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Technology Gadgets Review &#187; Blog Archive &#187; World of Warcraft on the iPhone heralds end of civilization as we know it</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1011940</link>
		<dc:creator>Technology Gadgets Review &#187; Blog Archive &#187; World of Warcraft on the iPhone heralds end of civilization as we know it</dc:creator>
		<pubDate>Sun, 26 Apr 2009 00:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1011940</guid>
		<description>[...] implementation of the last version of WoW we saw the iPhone; it&#8217;s also a lot like OnLive. The game is being &#8220;played&#8221; remotely, but the video image is streamed (at about [...]</description>
		<content:encoded><![CDATA[<p>[...] implementation of the last version of WoW we saw the iPhone; it&#8217;s also a lot like OnLive. The game is being &#8220;played&#8221; remotely, but the video image is streamed (at about [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: World of Warcraft on the iPhone heralds end of civilization as we know it</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1011933</link>
		<dc:creator>World of Warcraft on the iPhone heralds end of civilization as we know it</dc:creator>
		<pubDate>Sun, 26 Apr 2009 00:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1011933</guid>
		<description>[...] implementation of the last version of WoW we saw the iPhone; it&#8217;s also a lot like OnLive. The game is being &#8220;played&#8221; remotely, but the video image is streamed (at about [...]</description>
		<content:encoded><![CDATA[<p>[...] implementation of the last version of WoW we saw the iPhone; it&#8217;s also a lot like OnLive. The game is being &#8220;played&#8221; remotely, but the video image is streamed (at about [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Acer’s little Ion mini-PC seems slightly useful &#171; shankarsoma; Change the View</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1004148</link>
		<dc:creator>Acer’s little Ion mini-PC seems slightly useful &#171; shankarsoma; Change the View</dc:creator>
		<pubDate>Wed, 08 Apr 2009 06:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1004148</guid>
		<description>[...] The AcerRevo promises a lot, and to be honest, I’ll believe it when I see it. I wouldn’t be surprised to find out that 1080p playback is limited to certain bitrates, file formats, or players. Likewise gaming. The fact is this thing has the guts of a high-end netbook, and I haven’t heard of anyone playing CoD4 on an Aspire One or Dell Mini. Maybe on OnLive? [...]</description>
		<content:encoded><![CDATA[<p>[...] The AcerRevo promises a lot, and to be honest, I’ll believe it when I see it. I wouldn’t be surprised to find out that 1080p playback is limited to certain bitrates, file formats, or players. Likewise gaming. The fact is this thing has the guts of a high-end netbook, and I haven’t heard of anyone playing CoD4 on an Aspire One or Dell Mini. Maybe on OnLive? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Acer&#8217;s little Ion mini-PC seems slightly useful</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-1003994</link>
		<dc:creator>Acer&#8217;s little Ion mini-PC seems slightly useful</dc:creator>
		<pubDate>Wed, 08 Apr 2009 00:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-1003994</guid>
		<description>[...] The AcerRevo promises a lot, and to be honest, I&#8217;ll believe it when I see it. I wouldn&#8217;t be surprised to find out that 1080p playback is limited to certain bitrates, file formats, or players. Likewise gaming. The fact is this thing has the guts of a high-end netbook, and I haven&#8217;t heard of anyone playing CoD4 on an Aspire One or Dell Mini. Maybe on OnLive? [...]</description>
		<content:encoded><![CDATA[<p>[...] The AcerRevo promises a lot, and to be honest, I&#8217;ll believe it when I see it. I wouldn&#8217;t be surprised to find out that 1080p playback is limited to certain bitrates, file formats, or players. Likewise gaming. The fact is this thing has the guts of a high-end netbook, and I haven&#8217;t heard of anyone playing CoD4 on an Aspire One or Dell Mini. Maybe on OnLive? [...]</p>
]]></content:encoded>
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		<title>By: CrunchGear at GDC OnLive hands-on video &#124; OnLiveMedium</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-998540</link>
		<dc:creator>CrunchGear at GDC OnLive hands-on video &#124; OnLiveMedium</dc:creator>
		<pubDate>Sun, 29 Mar 2009 19:13:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-998540</guid>
		<description>[...] [Via CrunchGear] [...]</description>
		<content:encoded><![CDATA[<p>[...] [Via CrunchGear] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2009-03-27 &#171; sySolution</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997849</link>
		<dc:creator>links for 2009-03-27 &#171; sySolution</dc:creator>
		<pubDate>Fri, 27 Mar 2009 15:00:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997849</guid>
		<description>[...] Video: Demo of OnLive (tags: revisar) [...]</description>
		<content:encoded><![CDATA[<p>[...] Video: Demo of OnLive (tags: revisar) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Game Developers Conference 2009 Round-Up &#124; The Scripts Zone</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997781</link>
		<dc:creator>Game Developers Conference 2009 Round-Up &#124; The Scripts Zone</dc:creator>
		<pubDate>Fri, 27 Mar 2009 11:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997781</guid>
		<description>[...] We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we&#8217;ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they&#8217;re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven&#8217;t &#8220;overbooked&#8221; their cable and fiber the way airlines do flights. [...]</description>
		<content:encoded><![CDATA[<p>[...] We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we&#8217;ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they&#8217;re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven&#8217;t &#8220;overbooked&#8221; their cable and fiber the way airlines do flights. [...]</p>
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	<item>
		<title>By: Game Developers Conference 2009 Round-Up &#124; Reviews Manual</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997654</link>
		<dc:creator>Game Developers Conference 2009 Round-Up &#124; Reviews Manual</dc:creator>
		<pubDate>Fri, 27 Mar 2009 03:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997654</guid>
		<description>[...] We gave it a shot, and (my dynamical skills notwithstanding) had no pain in the modify of recording artifacts, skipped frames, or lag. Impressive, but the grounds of the course is in the launching, and when they crapper wage this take of interval and reliability to thousands of grouping sporadic around the land simultaneously, then we&#8217;ll talk. After the demo, we crosspiece with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they&#8217;re aiming for with their 720p60 stream, and when I asked most enmity with ISPs, he hinted enigmatically that they had that low control. I meet wish Comcast and the same haven&#8217;t &#8220;overbooked&#8221; their telegram and material the artefact airlines do flights. [...]</description>
		<content:encoded><![CDATA[<p>[...] We gave it a shot, and (my dynamical skills notwithstanding) had no pain in the modify of recording artifacts, skipped frames, or lag. Impressive, but the grounds of the course is in the launching, and when they crapper wage this take of interval and reliability to thousands of grouping sporadic around the land simultaneously, then we&#8217;ll talk. After the demo, we crosspiece with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they&#8217;re aiming for with their 720p60 stream, and when I asked most enmity with ISPs, he hinted enigmatically that they had that low control. I meet wish Comcast and the same haven&#8217;t &#8220;overbooked&#8221; their telegram and material the artefact airlines do flights. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Game Developers Conference 2009 Round-Up &#124; Geek News and Musings</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997635</link>
		<dc:creator>Game Developers Conference 2009 Round-Up &#124; Geek News and Musings</dc:creator>
		<pubDate>Fri, 27 Mar 2009 02:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997635</guid>
		<description>[...] We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we’ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they’re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven’t “overbooked” their cable and fiber the way airlines do flights. [...]</description>
		<content:encoded><![CDATA[<p>[...] We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we’ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they’re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven’t “overbooked” their cable and fiber the way airlines do flights. [...]</p>
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		<title>By: Is OnLive OnCrack?</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997599</link>
		<dc:creator>Is OnLive OnCrack?</dc:creator>
		<pubDate>Fri, 27 Mar 2009 01:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997599</guid>
		<description>[...] We just tried out OnLive, and of course it worked perfectly, being a demonstration on the order of 8-10 machines set up by the company itself. The people we talked to were naturally very optimistic, and my concerns over the availability and reliability of multi-megabit connections were waved away. That isn&#8217;t the only problem, though. OnLive will need a top-tier computer for every player at all times, and when a new game is introduced, the volume and subsequent will be unsupportable. Add this to the fact that video quality (which looked okay to me) is questionable at the framerates they&#8217;ve set forth, and things start looking a bit pie-in-the-sky.  This informative article at Eurogamer is immensely skeptical, and understandably. These are serious questions, and they demand real answers from OnLive, even if they have to be coy about the details. If they want to serve 20,000 people at a time, they&#8217;ll need 20,000 computers or the equivalent thereof. Even at the hugely conservative estimate of $1000 per machine, that&#8217;s $20 million just to start. Is growth sustainable? Is the revenue sufficient? Once the shine wears off, will we find that OnLive is making promises it just can&#8217;t keep? We&#8217;ll know soon. Until then, I&#8217;m withholding judgment, but leaning towards calling BS.  crunchgear419:http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/SHARETHIS.addEntry({ title: &quot;Is OnLive OnCrack?&quot;, url: &quot;http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/&quot; });    Previous Post [...]</description>
		<content:encoded><![CDATA[<p>[...] We just tried out OnLive, and of course it worked perfectly, being a demonstration on the order of 8-10 machines set up by the company itself. The people we talked to were naturally very optimistic, and my concerns over the availability and reliability of multi-megabit connections were waved away. That isn&#8217;t the only problem, though. OnLive will need a top-tier computer for every player at all times, and when a new game is introduced, the volume and subsequent will be unsupportable. Add this to the fact that video quality (which looked okay to me) is questionable at the framerates they&#8217;ve set forth, and things start looking a bit pie-in-the-sky.  This informative article at Eurogamer is immensely skeptical, and understandably. These are serious questions, and they demand real answers from OnLive, even if they have to be coy about the details. If they want to serve 20,000 people at a time, they&#8217;ll need 20,000 computers or the equivalent thereof. Even at the hugely conservative estimate of $1000 per machine, that&#8217;s $20 million just to start. Is growth sustainable? Is the revenue sufficient? Once the shine wears off, will we find that OnLive is making promises it just can&#8217;t keep? We&#8217;ll know soon. Until then, I&#8217;m withholding judgment, but leaning towards calling BS.  crunchgear419:http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/SHARETHIS.addEntry({ title: &#8220;Is OnLive OnCrack?&#8221;, url: &#8220;http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/&#8221; });    Previous Post [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Game Developers Conference 2009 Round-Up &#124; All about MICROSOFT</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997570</link>
		<dc:creator>Game Developers Conference 2009 Round-Up &#124; All about MICROSOFT</dc:creator>
		<pubDate>Fri, 27 Mar 2009 00:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997570</guid>
		<description>[...] We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we&#8217;ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they&#8217;re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven&#8217;t &#8220;overbooked&#8221; their cable and fiber the way airlines do flights. [...]</description>
		<content:encoded><![CDATA[<p>[...] We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we&#8217;ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they&#8217;re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven&#8217;t &#8220;overbooked&#8221; their cable and fiber the way airlines do flights. [...]</p>
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	<item>
		<title>By: Game Developers Conference 2009 Round-Up</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997565</link>
		<dc:creator>Game Developers Conference 2009 Round-Up</dc:creator>
		<pubDate>Fri, 27 Mar 2009 00:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997565</guid>
		<description>[...] We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we&#8217;ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they&#8217;re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven&#8217;t &#8220;overbooked&#8221; their cable and fiber the way airlines do flights. [...]</description>
		<content:encoded><![CDATA[<p>[...] We gave it a shot, and (my driving skills notwithstanding) had no trouble in the form of video artifacts, skipped frames, or lag. Impressive, but the proof of the pudding is in the launching, and when they can provide this level of latency and reliability to thousands of people scattered around the country simultaneously, then we&#8217;ll talk. After the demo, we spoke with a more technically-orientated booth guy, who said that between 3 and 4Mbit/s is what they&#8217;re aiming for with their 720p60 stream, and when I asked about tension with ISPs, he hinted cryptically that they had that under control. I just hope Comcast and the like haven&#8217;t &#8220;overbooked&#8221; their cable and fiber the way airlines do flights. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Ventana Digital &#187; Blog Archive &#187; Impresionante demostración de OnLive !</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997433</link>
		<dc:creator>Ventana Digital &#187; Blog Archive &#187; Impresionante demostración de OnLive !</dc:creator>
		<pubDate>Thu, 26 Mar 2009 20:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997433</guid>
		<description>[...] Vía: Xataka Noticia Original: Crunch Gear [...]</description>
		<content:encoded><![CDATA[<p>[...] Vía: Xataka Noticia Original: Crunch Gear [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [Vídeo] Demo de OnLive &#124; Geekets</title>
		<link>http://www.crunchgear.com/2009/03/25/video-demo-of-onlive/comment-page-1/#comment-997393</link>
		<dc:creator>[Vídeo] Demo de OnLive &#124; Geekets</dc:creator>
		<pubDate>Thu, 26 Mar 2009 18:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=80806#comment-997393</guid>
		<description>[...] Crunchgear         [...]</description>
		<content:encoded><![CDATA[<p>[...] Crunchgear         [...]</p>
]]></content:encoded>
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