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	<title>Comments on: Is OnLive OnCrack?</title>
	<atom:link href="http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<lastBuildDate>Mon, 30 Nov 2009 15:53:35 -0500</lastBuildDate>
	
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		<title>By: remote control software</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-1099285</link>
		<dc:creator>remote control software</dc:creator>
		<pubDate>Thu, 24 Sep 2009 14:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-1099285</guid>
		<description>Way too much overhead for this to be successful.  $20 million just to start is an absurd number to begin with.  Good luck with this, but I see a flop.</description>
		<content:encoded><![CDATA[<p>Way too much overhead for this to be successful.  $20 million just to start is an absurd number to begin with.  Good luck with this, but I see a flop.</p>
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		<title>By: Tom</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-1085327</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 28 Aug 2009 15:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-1085327</guid>
		<description>I agree about hardware costs, for the most part. But what&#039;s lacking in the calculation of cost is regular business capital, i.e. warehouse storage, installation, cooling, repair, advertising, upgrading over time, etc.... I don&#039;t think it will add too considerably to the total for the service, but its not negligible either.

As for latency, obviously if it was really bad that would suck, but I for one would still go for it if it were only noticeable and not annoying. I know many wouldn&#039;t, but if it&#039;s worth shelling out the bucks to get/make your own system, you&#039;re welcome to it.</description>
		<content:encoded><![CDATA[<p>I agree about hardware costs, for the most part. But what&#8217;s lacking in the calculation of cost is regular business capital, i.e. warehouse storage, installation, cooling, repair, advertising, upgrading over time, etc&#8230;. I don&#8217;t think it will add too considerably to the total for the service, but its not negligible either.</p>
<p>As for latency, obviously if it was really bad that would suck, but I for one would still go for it if it were only noticeable and not annoying. I know many wouldn&#8217;t, but if it&#8217;s worth shelling out the bucks to get/make your own system, you&#8217;re welcome to it.</p>
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		<title>By: The Far Edge &#187; Blog Archive &#187; Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-1040216</link>
		<dc:creator>The Far Edge &#187; Blog Archive &#187; Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Fri, 19 Jun 2009 02:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-1040216</guid>
		<description>[...] ripples around much of the gaming world with a similar concept of cloud-based gaming (both good and bad). But OTOY believes it has a more lightweight and elegant way to do things, that is also more [...]</description>
		<content:encoded><![CDATA[<p>[...] ripples around much of the gaming world with a similar concept of cloud-based gaming (both good and bad). But OTOY believes it has a more lightweight and elegant way to do things, that is also more [...]</p>
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		<title>By: Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-1038530</link>
		<dc:creator>Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Tue, 16 Jun 2009 22:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-1038530</guid>
		<description>[...] ripples around much of the gaming world with a similar concept of cloud-based gaming (both good and bad). But OTOY believes it has a more lightweight and elegant way to do things, that is also more [...]</description>
		<content:encoded><![CDATA[<p>[...] ripples around much of the gaming world with a similar concept of cloud-based gaming (both good and bad). But OTOY believes it has a more lightweight and elegant way to do things, that is also more [...]</p>
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		<title>By: Kristian Kiehn Holst</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-1009059</link>
		<dc:creator>Kristian Kiehn Holst</dc:creator>
		<pubDate>Mon, 20 Apr 2009 11:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-1009059</guid>
		<description>nope the have hit break-even according to the most recent isupply teardown. The actual cost for cell + gpu is even lower that I wrote above. 
My point is that the hardware part is: a) not going to be impossibly expensive as Devin described, and b) their biggest problem (that’s latency)</description>
		<content:encoded><![CDATA[<p>nope the have hit break-even according to the most recent isupply teardown. The actual cost for cell + gpu is even lower that I wrote above.<br />
My point is that the hardware part is: a) not going to be impossibly expensive as Devin described, and b) their biggest problem (that’s latency)</p>
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		<title>By: Civilization</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-1004749</link>
		<dc:creator>Civilization</dc:creator>
		<pubDate>Thu, 09 Apr 2009 10:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-1004749</guid>
		<description>you couldent run all high crysis on a striped down ps3 lol anyways they sell those Way less then what they cost to make 

I think sony loses $100 for every one they sell 

They would need a hell of a super computer to render crysis 1000 times real time at once</description>
		<content:encoded><![CDATA[<p>you couldent run all high crysis on a striped down ps3 lol anyways they sell those Way less then what they cost to make </p>
<p>I think sony loses $100 for every one they sell </p>
<p>They would need a hell of a super computer to render crysis 1000 times real time at once</p>
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		<title>By: Civilization</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-1004748</link>
		<dc:creator>Civilization</dc:creator>
		<pubDate>Thu, 09 Apr 2009 10:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-1004748</guid>
		<description>1ms is imposable that was there computer set up by them probably 20 ft away from the other one 

The lag was  reported a 40ms - 50ms and up to 80ms For actual field testing 

50 ms is alot fingering how people spend an extra  $100 to get a monitor with 2ms responce  instead of 6ms or so</description>
		<content:encoded><![CDATA[<p>1ms is imposable that was there computer set up by them probably 20 ft away from the other one </p>
<p>The lag was  reported a 40ms &#8211; 50ms and up to 80ms For actual field testing </p>
<p>50 ms is alot fingering how people spend an extra  $100 to get a monitor with 2ms responce  instead of 6ms or so</p>
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		<title>By: Kristian Kiehn Holst</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-999639</link>
		<dc:creator>Kristian Kiehn Holst</dc:creator>
		<pubDate>Tue, 31 Mar 2009 19:30:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-999639</guid>
		<description>@Devin 
Sorry but $1000/user for hardware as you imply is way off.
Lets assume for a second that the avrage user will need the equvivalent performance of a ps3. such a thing cost $400, and if you start removing all excessive parts such as cabinet, blu-ray etc. we are down to $200 or lower for the core rendering CPU and GPU hardware. Then remember that 1 OnLive user dosn&#039;t equal 1 machine, as people don&#039;t game 24/7. Over time the might be able to have 4+ users per machine - then we are down to $50/user. Such a service will cost around $10/mo + as they are also the retailer of all games sold they will also get around 30% off all those expensive games. Very good business in the long run.

Shure they will have some initial and especially peak performance problems, but if they have spend 7 years developing this I suspect they are in it for the long run.
The latency problem seems more endangering.
Just my 2 cent.
//Kristian</description>
		<content:encoded><![CDATA[<p>@Devin<br />
Sorry but $1000/user for hardware as you imply is way off.<br />
Lets assume for a second that the avrage user will need the equvivalent performance of a ps3. such a thing cost $400, and if you start removing all excessive parts such as cabinet, blu-ray etc. we are down to $200 or lower for the core rendering CPU and GPU hardware. Then remember that 1 OnLive user dosn&#8217;t equal 1 machine, as people don&#8217;t game 24/7. Over time the might be able to have 4+ users per machine &#8211; then we are down to $50/user. Such a service will cost around $10/mo + as they are also the retailer of all games sold they will also get around 30% off all those expensive games. Very good business in the long run.</p>
<p>Shure they will have some initial and especially peak performance problems, but if they have spend 7 years developing this I suspect they are in it for the long run.<br />
The latency problem seems more endangering.<br />
Just my 2 cent.<br />
//Kristian</p>
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		<title>By: Cyber Akuma</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-998595</link>
		<dc:creator>Cyber Akuma</dc:creator>
		<pubDate>Sun, 29 Mar 2009 22:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-998595</guid>
		<description>Didn&#039;t sega channel download the entire game into memory first THEN play it?</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t sega channel download the entire game into memory first THEN play it?</p>
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		<title>By: JoeyBert</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-998038</link>
		<dc:creator>JoeyBert</dc:creator>
		<pubDate>Fri, 27 Mar 2009 23:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-998038</guid>
		<description>don&#039;t we all remember Sega Channel?</description>
		<content:encoded><![CDATA[<p>don&#8217;t we all remember Sega Channel?</p>
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		<title>By: Einstein</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997996</link>
		<dc:creator>Einstein</dc:creator>
		<pubDate>Fri, 27 Mar 2009 20:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997996</guid>
		<description>186,000 miles per second - it&#039;s not just a good idea, it&#039;s the law.  A 1ms latency is physically impossible for anyone not living in their datacenter.</description>
		<content:encoded><![CDATA[<p>186,000 miles per second &#8211; it&#8217;s not just a good idea, it&#8217;s the law.  A 1ms latency is physically impossible for anyone not living in their datacenter.</p>
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		<title>By: Liam</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997906</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Fri, 27 Mar 2009 16:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997906</guid>
		<description>well the latency between there sever is 1ms latency i just dont understands how much that will go up after being transfered to you computer</description>
		<content:encoded><![CDATA[<p>well the latency between there sever is 1ms latency i just dont understands how much that will go up after being transfered to you computer</p>
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		<title>By: Liam</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997902</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Fri, 27 Mar 2009 16:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997902</guid>
		<description>they have less then a 1ms latency on there servers to you i dont know how they just did it</description>
		<content:encoded><![CDATA[<p>they have less then a 1ms latency on there servers to you i dont know how they just did it</p>
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		<title>By: Liam</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997901</link>
		<dc:creator>Liam</dc:creator>
		<pubDate>Fri, 27 Mar 2009 16:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997901</guid>
		<description>although i completely agree with this article saying that it wont work with the masive overhead the company is gonna have to pay 
they are doing something totaly revolutionary 
buying a little box that puts out 720p over the internet? not only that but there graphicly demanding games its totaly revolutionary thats why it sounds rediculous but i mean its a awsome concept never havong to upgrade your hardware.  Games on demand?  its just awsome and ill buy one when they come out.</description>
		<content:encoded><![CDATA[<p>although i completely agree with this article saying that it wont work with the masive overhead the company is gonna have to pay<br />
they are doing something totaly revolutionary<br />
buying a little box that puts out 720p over the internet? not only that but there graphicly demanding games its totaly revolutionary thats why it sounds rediculous but i mean its a awsome concept never havong to upgrade your hardware.  Games on demand?  its just awsome and ill buy one when they come out.</p>
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		<title>By: SpitfireUK</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997854</link>
		<dc:creator>SpitfireUK</dc:creator>
		<pubDate>Fri, 27 Mar 2009 15:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997854</guid>
		<description>Why is hardware not a problem?</description>
		<content:encoded><![CDATA[<p>Why is hardware not a problem?</p>
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		<title>By: Gryphyn</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997813</link>
		<dc:creator>Gryphyn</dc:creator>
		<pubDate>Fri, 27 Mar 2009 13:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997813</guid>
		<description>Hardware is not a problem.  Latency will kill this.  Nobody will play a fast paced game with a constant delay between your input and the reaction on the screen.

So, unless they only want to host RPGs and building simulations, I don&#039;t see it working.</description>
		<content:encoded><![CDATA[<p>Hardware is not a problem.  Latency will kill this.  Nobody will play a fast paced game with a constant delay between your input and the reaction on the screen.</p>
<p>So, unless they only want to host RPGs and building simulations, I don&#8217;t see it working.</p>
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		<title>By: SpitfireUK</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997795</link>
		<dc:creator>SpitfireUK</dc:creator>
		<pubDate>Fri, 27 Mar 2009 12:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997795</guid>
		<description>The Hardware problem was my main concern as well...

The PS3 has a rough power of 1.8 teraflops, and I am forever hearing how a top end PC today can run rings around a PS3. So lets say you need 2.5 Tflops to run crysis at the stated specs (60fps, 720p, full detail). So to have a 100,000 people playing crysis, you would need 250,000 TFlops of power to render it all.

The best supercomputers today can manage roughly 1 Petaflop, (1000 Teraflops), so you would need roughly 250 of the fastest supercomputers (E.g. RoadRunner, $133 million x 250 = $lots) on the planet today.

That is the part that I find hard to understand. I&#039;m not saying it can&#039;t be done, it&#039;s just that the costs look impossible. 

All that stuff is from my layman calculations.  If somebody with a bit more knowledge on the subject could show me the error of my ways then I&#039;d be very grateful</description>
		<content:encoded><![CDATA[<p>The Hardware problem was my main concern as well&#8230;</p>
<p>The PS3 has a rough power of 1.8 teraflops, and I am forever hearing how a top end PC today can run rings around a PS3. So lets say you need 2.5 Tflops to run crysis at the stated specs (60fps, 720p, full detail). So to have a 100,000 people playing crysis, you would need 250,000 TFlops of power to render it all.</p>
<p>The best supercomputers today can manage roughly 1 Petaflop, (1000 Teraflops), so you would need roughly 250 of the fastest supercomputers (E.g. RoadRunner, $133 million x 250 = $lots) on the planet today.</p>
<p>That is the part that I find hard to understand. I&#8217;m not saying it can&#8217;t be done, it&#8217;s just that the costs look impossible. </p>
<p>All that stuff is from my layman calculations.  If somebody with a bit more knowledge on the subject could show me the error of my ways then I&#8217;d be very grateful</p>
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		<title>By: [TechBlogWatch] Best of Blogs für den 27.3.2009 &#124; TechFieber &#124; Hot Gadgets. Smart TechNews.</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997702</link>
		<dc:creator>[TechBlogWatch] Best of Blogs für den 27.3.2009 &#124; TechFieber &#124; Hot Gadgets. Smart TechNews.</dc:creator>
		<pubDate>Fri, 27 Mar 2009 06:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997702</guid>
		<description>[...] Is OnLive OnCrack? [...]</description>
		<content:encoded><![CDATA[<p>[...] Is OnLive OnCrack? [...]</p>
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		<title>By: Zacqary Adam Green</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997661</link>
		<dc:creator>Zacqary Adam Green</dc:creator>
		<pubDate>Fri, 27 Mar 2009 04:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997661</guid>
		<description>Interesting how you&#039;re thinking system requirements could be a barrier. I don&#039;t recall them mentioning anything about their servers running Windows.

Yes, it&#039;s far-fetched that they created some kind of hyper-optimized Windows-compatible custom OS, but we&#039;re already being asked to suspend our disbelief that it can work at all.

I agree with Eurogamer that I want this to work, though I&#039;m less skeptical that they&#039;ve truly pulled it off. Then again, I tend to suspend my disbelief when faced with something that I&#039;ve been hoping would happen for years.</description>
		<content:encoded><![CDATA[<p>Interesting how you&#8217;re thinking system requirements could be a barrier. I don&#8217;t recall them mentioning anything about their servers running Windows.</p>
<p>Yes, it&#8217;s far-fetched that they created some kind of hyper-optimized Windows-compatible custom OS, but we&#8217;re already being asked to suspend our disbelief that it can work at all.</p>
<p>I agree with Eurogamer that I want this to work, though I&#8217;m less skeptical that they&#8217;ve truly pulled it off. Then again, I tend to suspend my disbelief when faced with something that I&#8217;ve been hoping would happen for years.</p>
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		<title>By: matt</title>
		<link>http://www.crunchgear.com/2009/03/26/is-onlive-oncrack/comment-page-1/#comment-997622</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Fri, 27 Mar 2009 01:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=81110#comment-997622</guid>
		<description>If they&#039;re serving 20k people at a time, that means they have at least 100k users.  If they can milk $20 out of each user, that&#039;s $20m.  With a subscription service like $10 a month, they are banking quite well.  And with compression, 720p shouldn&#039;t be a problem over home broadband.

Biggest issue I see is the latency... round trip is probably like 150ms on most broadband, which means you move the controller and there&#039;s a delay noticeable to the eye before something moves on the screen.</description>
		<content:encoded><![CDATA[<p>If they&#8217;re serving 20k people at a time, that means they have at least 100k users.  If they can milk $20 out of each user, that&#8217;s $20m.  With a subscription service like $10 a month, they are banking quite well.  And with compression, 720p shouldn&#8217;t be a problem over home broadband.</p>
<p>Biggest issue I see is the latency&#8230; round trip is probably like 150ms on most broadband, which means you move the controller and there&#8217;s a delay noticeable to the eye before something moves on the screen.</p>
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