Mega Man II for iPhone: it sucks
  • 5 Comments
by Devin Coldewey on March 30, 2009

mega_man_2_screenHow to kill buzz: After releasing an excellent retro-remake (say Mega Man 9), offer a poorly-ported version of perhaps the series’ most treasured game. Let’s just look at the basics, here. In porting a game from the original system, you might want to consider whether said system had a joystick or a D-pad, and then use that. I guess Capcom felt this was a better solution. Not to mention this pile has L and R buttons. The NES had A and B, guys. A and B.

I love Mega Man 2, but as nice as the iPod’s touchscreen is, I can’t picture doing the complex micro-movements necessary to beat this game on it. Jumping over Heat Man, stopping short and spinning mid jump, to dome him with a bubble before he even gets a shot off, then repeating in reverse a quarter second later as he goes the other direction? It’s hard enough on an NES controller — and according to the forum reviews here, it’s impossible on an iPhone.

You can still get it here if you really want to, but I’d stick with the original or an emulator for now.

nes_controller
For reference, Capcom.

[via Touch Arcade]

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  • Nice review for a game you have never played. Plus the game is cheap and you still found a way to not play. Some nice journalism here! You should start a movie review site also.

    • I’ve played Mega Man II more than any game in the world. And I never claimed to have played the iPhone version – wouldn’t if they gave it to me for free. I can give you a review of a hair sandwich without trying one, you don’t have to try everything to know it’s going to be garbage.

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