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	<title>Comments on: Video: Game gun, the peripheral we should have had years ago</title>
	<atom:link href="http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<lastBuildDate>Fri, 04 Dec 2009 14:32:28 -0500</lastBuildDate>
	
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		<title>By: Wireless Game Gun Increases Game Realism By 3%, Arm Fatigue By 100% &#187; Human Interface Systems</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1122502</link>
		<dc:creator>Wireless Game Gun Increases Game Realism By 3%, Arm Fatigue By 100% &#187; Human Interface Systems</dc:creator>
		<pubDate>Wed, 28 Oct 2009 17:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1122502</guid>
		<description>[...] Say what you will about how tiring or cumbersome gameplay could be with one of these things&#8212;you can&#8217;t deny that the upcoming version, which, if we&#8217;re to trust &#8220;TheRedneckTechie,&#8221; will use three pico projectors instead of a dinky monitor, sounds absolutely amazing. UPDATE: Ha ha, yes: there&#8217;s another video (below). [Reddit via Crunchgear] [...]</description>
		<content:encoded><![CDATA[<p>[...] Say what you will about how tiring or cumbersome gameplay could be with one of these things&mdash;you can&#8217;t deny that the upcoming version, which, if we&#8217;re to trust &#8220;TheRedneckTechie,&#8221; will use three pico projectors instead of a dinky monitor, sounds absolutely amazing. UPDATE: Ha ha, yes: there&#8217;s another video (below). [Reddit via Crunchgear] [...]</p>
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		<title>By: Real Gadget &#187; Remember the Game Gun? The guy is taking preorders on the final version!</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1086182</link>
		<dc:creator>Real Gadget &#187; Remember the Game Gun? The guy is taking preorders on the final version!</dc:creator>
		<pubDate>Sun, 30 Aug 2009 11:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1086182</guid>
		<description>[...] love this! A guy cobbles together something totally cool in his own home, it blows up on the internet, and now he&#8217;s (apparently) got backing and [...]</description>
		<content:encoded><![CDATA[<p>[...] love this! A guy cobbles together something totally cool in his own home, it blows up on the internet, and now he&#8217;s (apparently) got backing and [...]</p>
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		<title>By: Remember the Game Gun? The guy is taking preorders on the final version!</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1085954</link>
		<dc:creator>Remember the Game Gun? The guy is taking preorders on the final version!</dc:creator>
		<pubDate>Sat, 29 Aug 2009 19:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1085954</guid>
		<description>[...] love this! A guy cobbles together something totally cool in his own home, it blows up on the internet, and now he&#8217;s (apparently) got backing and [...]</description>
		<content:encoded><![CDATA[<p>[...] love this! A guy cobbles together something totally cool in his own home, it blows up on the internet, and now he&#8217;s (apparently) got backing and [...]</p>
]]></content:encoded>
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		<title>By: marztar</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1042398</link>
		<dc:creator>marztar</dc:creator>
		<pubDate>Tue, 23 Jun 2009 14:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1042398</guid>
		<description>hey what you are talking about sounds more like this wild contraption.. 
http://www.youtube.com/watch?v=qTnnJR-hS7k</description>
		<content:encoded><![CDATA[<p>hey what you are talking about sounds more like this wild contraption..<br />
<a href="http://www.youtube.com/watch?v=qTnnJR-hS7k" rel="nofollow">http://www.youtube.com/watch?v=qTnnJR-hS7k</a></p>
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		<title>By: Devin Coldewey</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041968</link>
		<dc:creator>Devin Coldewey</dc:creator>
		<pubDate>Mon, 22 Jun 2009 18:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041968</guid>
		<description>THATS the wireless game gun.</description>
		<content:encoded><![CDATA[<p>THATS the wireless game gun.</p>
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		<title>By: Wireless Game Gun Increases Game Realism By 3%, Arm Fatigue By 100% [Gaming] &#171; stuff</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041844</link>
		<dc:creator>Wireless Game Gun Increases Game Realism By 3%, Arm Fatigue By 100% [Gaming] &#171; stuff</dc:creator>
		<pubDate>Mon, 22 Jun 2009 13:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041844</guid>
		<description>[...] Say what you will about how tiring or cumbersome gameplay could be with one of these things&#8212;you can&#8217;t deny that the upcoming version, which, if we&#8217;re to trust &#8220;TheRedneckTechie,&#8221; will use three pico projectors instead of a dinky monitor, sounds absolutely amazing. UPDATE: Ha ha, yes: there&#8217;s another video (below). [Reddit via Crunchgear] [...]</description>
		<content:encoded><![CDATA[<p>[...] Say what you will about how tiring or cumbersome gameplay could be with one of these things&mdash;you can&#8217;t deny that the upcoming version, which, if we&#8217;re to trust &#8220;TheRedneckTechie,&#8221; will use three pico projectors instead of a dinky monitor, sounds absolutely amazing. UPDATE: Ha ha, yes: there&#8217;s another video (below). [Reddit via Crunchgear] [...]</p>
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		<title>By: Rod</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041831</link>
		<dc:creator>Rod</dc:creator>
		<pubDate>Mon, 22 Jun 2009 13:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041831</guid>
		<description>The liqor is funny and also the plaid pants with untucked shirt from the guy who has that seasoned sales voice.</description>
		<content:encoded><![CDATA[<p>The liqor is funny and also the plaid pants with untucked shirt from the guy who has that seasoned sales voice.</p>
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		<title>By: Wireless Game Gun Increases Game Realism By 3%, Arm Fatigue By 100% [Gaming]</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041784</link>
		<dc:creator>Wireless Game Gun Increases Game Realism By 3%, Arm Fatigue By 100% [Gaming]</dc:creator>
		<pubDate>Mon, 22 Jun 2009 10:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041784</guid>
		<description>[...] Say what you will about how tiring or cumbersome gameplay could be with one of these things&#8212;you can&#8217;t deny that the upcoming version, which, if we&#8217;re to trust &#8220;TheRedneckTechie,&#8221; will use three pico projectors instead of a dinky monitor, sounds absolutely amazing. [Reddit via Crunchgear] [...]</description>
		<content:encoded><![CDATA[<p>[...] Say what you will about how tiring or cumbersome gameplay could be with one of these things&mdash;you can&#8217;t deny that the upcoming version, which, if we&#8217;re to trust &#8220;TheRedneckTechie,&#8221; will use three pico projectors instead of a dinky monitor, sounds absolutely amazing. [Reddit via Crunchgear] [...]</p>
]]></content:encoded>
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		<title>By: Пресата presata.com&#187; Blog Archive &#187; Wireless Game Gun Increases Game Realism By 3%, Arm Fatigue By 100% [Gaming]</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041783</link>
		<dc:creator>Пресата presata.com&#187; Blog Archive &#187; Wireless Game Gun Increases Game Realism By 3%, Arm Fatigue By 100% [Gaming]</dc:creator>
		<pubDate>Mon, 22 Jun 2009 10:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041783</guid>
		<description>[...] Say what you will about how tiring or cumbersome gameplay could be with one of these things&#8212;you can&#8217;t deny that the upcoming version, which, if we&#8217;re to trust &#8220;TheRedneckTechie,&#8221; will use three pico projectors instead of a dinky monitor, sounds absolutely amazing. [Reddit via Crunchgear] [...]</description>
		<content:encoded><![CDATA[<p>[...] Say what you will about how tiring or cumbersome gameplay could be with one of these things&mdash;you can&#8217;t deny that the upcoming version, which, if we&#8217;re to trust &#8220;TheRedneckTechie,&#8221; will use three pico projectors instead of a dinky monitor, sounds absolutely amazing. [Reddit via Crunchgear] [...]</p>
]]></content:encoded>
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		<title>By: Game Gun DIY motion-tracking FPS controller [Video] - SlashGear</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041782</link>
		<dc:creator>Game Gun DIY motion-tracking FPS controller [Video] - SlashGear</dc:creator>
		<pubDate>Mon, 22 Jun 2009 10:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041782</guid>
		<description>[...] [via CrunchGear]  swfobject.embedSWF(&quot;http://www.youtube.com/v/7JXjDSvXZrY&amp;color1=0xE8E8E8&amp;color2=0xE8E8E8&amp;border=1&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=0&quot;, &quot;vvq-47588-youtube-1&quot;, &quot;480&quot;, &quot;389&quot;, &quot;9&quot;, vvqexpressinstall, vvqflashvars, vvqparams, vvqattributes); swfobject.embedSWF(&quot;http://www.youtube.com/v/cnGSpAZtm38&amp;color1=0xE8E8E8&amp;color2=0xE8E8E8&amp;border=1&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=0&quot;, &quot;vvq-47588-youtube-2&quot;, &quot;480&quot;, &quot;389&quot;, &quot;9&quot;, vvqexpressinstall, vvqflashvars, vvqparams, vvqattributes); [...]</description>
		<content:encoded><![CDATA[<p>[...] [via CrunchGear]  swfobject.embedSWF(&#8221;http://www.youtube.com/v/7JXjDSvXZrY&amp;color1=0xE8E8E8&amp;color2=0xE8E8E8&amp;border=1&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=0&#8243;, &#8220;vvq-47588-youtube-1&#8243;, &#8220;480&#8243;, &#8220;389&#8243;, &#8220;9&#8243;, vvqexpressinstall, vvqflashvars, vvqparams, vvqattributes); swfobject.embedSWF(&#8221;http://www.youtube.com/v/cnGSpAZtm38&amp;color1=0xE8E8E8&amp;color2=0xE8E8E8&amp;border=1&amp;rel=0&amp;fs=1&amp;showsearch=0&amp;showinfo=0&#8243;, &#8220;vvq-47588-youtube-2&#8243;, &#8220;480&#8243;, &#8220;389&#8243;, &#8220;9&#8243;, vvqexpressinstall, vvqflashvars, vvqparams, vvqattributes); [...]</p>
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		<title>By: Dan</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041691</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 22 Jun 2009 03:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041691</guid>
		<description>Is that crysis? Pretty good idea, pretty innovative even if arcade did do it first. I&#039;d like to play this on my treadmill. What you really need to make it a good FPS sim is some kind of connection with a treadmill, so when you walk, slow down, speed up, etc these movements are detected in the game. Then I guess you couldn&#039;t strafe... Okay the room idea was good.</description>
		<content:encoded><![CDATA[<p>Is that crysis? Pretty good idea, pretty innovative even if arcade did do it first. I&#8217;d like to play this on my treadmill. What you really need to make it a good FPS sim is some kind of connection with a treadmill, so when you walk, slow down, speed up, etc these movements are detected in the game. Then I guess you couldn&#8217;t strafe&#8230; Okay the room idea was good.</p>
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		<title>By: Pyrofyr</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041681</link>
		<dc:creator>Pyrofyr</dc:creator>
		<pubDate>Mon, 22 Jun 2009 02:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041681</guid>
		<description>Well, that&#039;s pretty typical. Everything is done in an Arcade and then forgotten and recently is coming back in PC gaming. We&#039;ve had 2D Side scrolling games for YEARS now in MMORPGs, but it&#039;s just now that you&#039;re starting to see the first 2.5D side scrolling MMORPGs, which is something many of us were looking forward to for a very long time.

Going past that, I see this as being something more like perhaps a local arcade having their own FPS game room and perhaps then having these setup in a way that you would scout around and shoot both the people in the room and perhaps some virtual baddies as well. Using this in your own house without a room (big enough for it) just seems insane, your house will never link up with the environment of the game.</description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s pretty typical. Everything is done in an Arcade and then forgotten and recently is coming back in PC gaming. We&#8217;ve had 2D Side scrolling games for YEARS now in MMORPGs, but it&#8217;s just now that you&#8217;re starting to see the first 2.5D side scrolling MMORPGs, which is something many of us were looking forward to for a very long time.</p>
<p>Going past that, I see this as being something more like perhaps a local arcade having their own FPS game room and perhaps then having these setup in a way that you would scout around and shoot both the people in the room and perhaps some virtual baddies as well. Using this in your own house without a room (big enough for it) just seems insane, your house will never link up with the environment of the game.</p>
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		<title>By: editor</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041623</link>
		<dc:creator>editor</dc:creator>
		<pubDate>Sun, 21 Jun 2009 20:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041623</guid>
		<description>Very interesting but te arcade did it first... and back in 1986 - look up the arcade game &#039;Danger Zone&quot;</description>
		<content:encoded><![CDATA[<p>Very interesting but te arcade did it first&#8230; and back in 1986 &#8211; look up the arcade game &#8216;Danger Zone&#8221;</p>
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		<title>By: weatherman</title>
		<link>http://www.crunchgear.com/2009/06/21/video-game-gun-the-peripheral-we-should-have-had-years-ago/comment-page-1/#comment-1041613</link>
		<dc:creator>weatherman</dc:creator>
		<pubDate>Sun, 21 Jun 2009 19:24:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=96522#comment-1041613</guid>
		<description>I&#039;m sure it&#039;s immersive, but I can&#039;t see it being very popular. First, it&#039;s just not going to be able to compete with the speed of desktop gaming rigs with their keyboard/mouse controls. So that makes it unappealing for the serious FPS gamer, to whom you might think this would appeal. Second, the screen really limits being able to observe anyone else playing, which means it&#039;s not going to be good for social gaming of any sort. And because it&#039;s probably going to be pricey, it certainly won&#039;t appeal to casual gamers.

I like the idea of a Head Mounted Projector, but if you&#039;ve got one of those you really have to have a dedicated room to play in, at which point you&#039;d probably do just as well to get a couple of non-head-mounted projectors, or better yet just a head-mounted display. Maybe it&#039;ll be good in an arcade setting or something.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure it&#8217;s immersive, but I can&#8217;t see it being very popular. First, it&#8217;s just not going to be able to compete with the speed of desktop gaming rigs with their keyboard/mouse controls. So that makes it unappealing for the serious FPS gamer, to whom you might think this would appeal. Second, the screen really limits being able to observe anyone else playing, which means it&#8217;s not going to be good for social gaming of any sort. And because it&#8217;s probably going to be pricey, it certainly won&#8217;t appeal to casual gamers.</p>
<p>I like the idea of a Head Mounted Projector, but if you&#8217;ve got one of those you really have to have a dedicated room to play in, at which point you&#8217;d probably do just as well to get a couple of non-head-mounted projectors, or better yet just a head-mounted display. Maybe it&#8217;ll be good in an arcade setting or something.</p>
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