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	<title>Comments on: The making of Pitfall! for the Atari 2600</title>
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	<link>http://www.crunchgear.com/2009/06/29/the-making-of-pitfall-for-the-atari-2600/</link>
	<description>Gadgets, gear and computer hardware.</description>
	<lastBuildDate>Thu, 03 Dec 2009 13:29:07 -0500</lastBuildDate>
	
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		<title>By: <fb:name linked="false" useyou="false" uid="687991878">fb687991878</fb:name></title>
		<link>http://www.crunchgear.com/2009/06/29/the-making-of-pitfall-for-the-atari-2600/comment-page-1/#comment-1047257</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="687991878">fb687991878</fb:name></dc:creator>
		<pubDate>Tue, 30 Jun 2009 17:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=97848#comment-1047257</guid>
		<description>*sigh* That game owned my 8th year on this planet. Summer of 1982 I barely made it outside, and I lived in SoCal with a swimming pool at the time. Nice post, Doug!</description>
		<content:encoded><![CDATA[<p>*sigh* That game owned my 8th year on this planet. Summer of 1982 I barely made it outside, and I lived in SoCal with a swimming pool at the time. Nice post, Doug!</p>
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		<title>By: RSS Digest #97,98 Tobin is apperently dieing&#8230; not really but it feels that way&#8230;</title>
		<link>http://www.crunchgear.com/2009/06/29/the-making-of-pitfall-for-the-atari-2600/comment-page-1/#comment-1046846</link>
		<dc:creator>RSS Digest #97,98 Tobin is apperently dieing&#8230; not really but it feels that way&#8230;</dc:creator>
		<pubDate>Tue, 30 Jun 2009 05:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=97848#comment-1046846</guid>
		<description>[...] With Contests Sputnik Free ‘Free’ (Or: Who’s the Blowhard Now?) Facebook names a CFO, at last The making of Pitfall! for the Atari 2600 Firefox 3.5 Language Coverage FastScripts Rumor: iMac line to see a price drop this fall [...]</description>
		<content:encoded><![CDATA[<p>[...] With Contests Sputnik Free ‘Free’ (Or: Who’s the Blowhard Now?) Facebook names a CFO, at last The making of Pitfall! for the Atari 2600 Firefox 3.5 Language Coverage FastScripts Rumor: iMac line to see a price drop this fall [...]</p>
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		<title>By: <fb:name linked="false" useyou="false" uid="1598274710">Kev Kevarino</fb:name></title>
		<link>http://www.crunchgear.com/2009/06/29/the-making-of-pitfall-for-the-atari-2600/comment-page-1/#comment-1046023</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="1598274710">Kev Kevarino</fb:name></dc:creator>
		<pubDate>Mon, 29 Jun 2009 19:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=97848#comment-1046023</guid>
		<description>I had a Commodore Vic 20 that only had 3k of ram, then i acquired an expander cartridge which could be used for either a high res graphics display or to double my ram. That was a sweet system.</description>
		<content:encoded><![CDATA[<p>I had a Commodore Vic 20 that only had 3k of ram, then i acquired an expander cartridge which could be used for either a high res graphics display or to double my ram. That was a sweet system.</p>
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		<title>By: Screen Sleuth</title>
		<link>http://www.crunchgear.com/2009/06/29/the-making-of-pitfall-for-the-atari-2600/comment-page-1/#comment-1045994</link>
		<dc:creator>Screen Sleuth</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=97848#comment-1045994</guid>
		<description>Amazing how tough it was back then to make games. I remember with my C64 thinking &quot;How will I ever use 38K of memory??&quot;. Makes me feel old, to be honest.</description>
		<content:encoded><![CDATA[<p>Amazing how tough it was back then to make games. I remember with my C64 thinking &#8220;How will I ever use 38K of memory??&#8221;. Makes me feel old, to be honest.</p>
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		<title>By: Aaron</title>
		<link>http://www.crunchgear.com/2009/06/29/the-making-of-pitfall-for-the-atari-2600/comment-page-1/#comment-1045988</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=97848#comment-1045988</guid>
		<description>Pitfall! was drawn with mathematics?  So, shouldn&#039;t there be like equations and *crap* on the walls?

/Good Will Hunting&#039;d</description>
		<content:encoded><![CDATA[<p>Pitfall! was drawn with mathematics?  So, shouldn&#8217;t there be like equations and *crap* on the walls?</p>
<p>/Good Will Hunting&#8217;d</p>
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		<title>By: George</title>
		<link>http://www.crunchgear.com/2009/06/29/the-making-of-pitfall-for-the-atari-2600/comment-page-1/#comment-1045985</link>
		<dc:creator>George</dc:creator>
		<pubDate>Mon, 29 Jun 2009 18:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.crunchgear.com/?p=97848#comment-1045985</guid>
		<description>Yeah I played the crap outta pitfall! Man, good memories.</description>
		<content:encoded><![CDATA[<p>Yeah I played the crap outta pitfall! Man, good memories.</p>
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