
I like the Splitfish philosophy. Not everyone wants a dogbone-shaped controller or likes the way the buttons are laid out — personally I’ve never much liked the Dual Shock setup. I’m not saying the Splitfish is the thing for me exactly, but I appreciate having options. The latest, the Dual SFX Evolution, departs from the normal button layout quite a bit: the regular thumb buttons are organized in an arc around the analog stick. Bad for platformers, but possibly good for others (they say Madden and LittleBigPlanet - sure, why not?).
There are accelerometers in both pieces, and you can actually assign them to mimic the analog stick signal if I understand correctly, which is pretty cool. There’s also a button for the “flick the wrist” motion, which is probably used for throwing enemies off your back or something. Kind of cheating, but we knew it’d happen eventually.
There’s also a wireless version of the FragFX v2 controller, a mouse-based alternative to the analog sticks.










I love the FragFX v2 it’s pretty cool and I got to see the Wireless version at E3 with the battery it actually feels better then the wired version.
Big James
odd…. It will be interesting to see if it is a “faster action” layout. Neat that is is split in two though.
I’d like to try the evol thing out on COD or Kz2 – I’m still an analog stick guy for fps myself – I think I would like it split if it has a motion trigger of some sort in one side so I don’t have to be shaking both hands for sixaxis- are those left hands the same or is it me?
Little Big Planet has like three buttons (Move, jump, grab) … the rest are wholly unnecessary to play the game. I don’t understand how that’s an example heh