QuakeLive now supports Linux and Mac
  • 6 Comments
by Scott Merrill on August 20, 2009

quakelive-linux
I was talking just yesterday about RuneQuake, my favorite mod for the original Quake game. That led me on a trip down memory lane, complete with reminiscences about RocketArena, epic capture the flag battles, and how much fun first person shooters used to be. I IM’ed a buddy asking if he’d like to join me for a game of nQuake, to which he pointed me to QuakeLive. I pouted a little at how insensitive he was: QuakeLive doesn’t work on Linux, so I didn’t bother clicking over there. Oh if only I had! On Tuesday an update was released that brings QuakeLive to Linux and Mac!

The announcement details a number of enhancements to the game, but the most important piece is that it now works on Linux and Mac. Yes! I’ve always appreciated id’s cross-platform support in most of their games. I hope they keep it up.

Don’t expect any more posts from me today. :)

Hat tip Pocket Lint.

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  • Ok, now you got me curious.

    Can anybody here please tell me what the hell RuneQuake is?

    The main website doesn’t describe what kind of a mod it is nor does it contain any screenshots.

    • RuneQuake adds runes that do stuff. Pick up a rune, and get some crazy thingie. There are all kinds of runes: one that makes you hop around when you run; one that gives you “action movie ammo” (ie: unlimited); one that makes you invisible; one that makes you look like Shub-Niggurath (the so-called “Shub Hat”!); one that lets you fly; etc etc.

      It’s great fun, and a really terrificly goofy addition to Quake.

  • What’s your handle? Maybe I’ll rail you on my Mac Pro at home. Works better now than it ever did on PC or Mac from a Cd.

    Good stuff. I’ll be wasting a lot of time there.

  • Cool! I think cloud gaming is going to be HUGE!

    Imagine being able to:

    1. run games on any device (smartphones, netbooks, notebooks, desktops, tablets, eReaders, game consoles, photo frames, carputers, …).

    2. run games on any CPU architecture (x86, ARM, MIPS, …).

    3. propagate game improvements or bug fixes to millions/billions of users instantaneously.

    4. offer games for free/sale/subscription, to any user on the planet.

    Check out this cool demo of O3D, to see where 3D graphics acceleration in the browser is heading:
    http://www.youtube.com/watch?v=NAgug5D6Kdg

    • Except that Quake Live runs LOCALLY on your computer and is NOT remote computing.

      Yeah, cloud computing gaming would be a dream……… but those pesky things like reality, physics, and the speed of light kinda get in the way of making it possible :P

      Besides, I don’t like the idea of not having full control over my computer or being able to upgrade/modify it as I see fit.

  • hahahaha
    your next to last line was very funny :)
    hehehehe yes it can somehow very addictive…

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