Square Enix doesn’t think too highly of all this motion control nonsesne
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by Nicholas Deleon on September 21, 2009

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Ah, simpler days.

It’s been about three years since the Nintendo Wii was first released here in the good ol’ USA. Its number one claim to fame, motion control, sure isn’t unique anymore, what with Project Natal for the Xbox 360, and whatever Sony’s improved motion control thing is called coming out fairly soon. But are these motion control deals mere gimmicks (I think so, just based on how I play game; the public may well think differently), or something more? “Gimmicks!” yelled Square Enix’s Yoichi Wada.

Think of what your PS3 can do: play games, rent movies, play Blu-ray, surf the Internet, etc. It’s basically a computer, so why should one tacked-on feature (motion control) make any difference in its lifespan?

But back to the Wii. Wada says that, by 2011, all three consoles will be and behave more or less the same: graphics, controls, DLC, etc. all for around the same number of buckaroos (say $150-200ish). We’re moving toward the One Console. Whether or not Nintendo decides that now is the time to update its glorified GameCube is another issue. (That’s not a knock against the Wii, of course, but it does look to be a little old these days.)

via Joystiq

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  • Wada-san is right. How many camera type devices have come to market for the PS, PS2, etc? How revolutionary and awesome and blah blah blah, and now relegated to sit on clearance shelves because:

    1. Must license usage from 3rd party vendor, making it expensive to implement
    2. With expensive licensing come little support from major game vendors.
    3. With little support from major vendors come less than enthusiastic response from gaming world bc nothing good on it (minus bleeding edge consumers who like nitchy toys)
    4. The device which was once hailed as the best thing since sliced bread fails.

    Why did the Wii succeed where others have failed?
    Everything is licensed through nintendo. Yes they produce games but generally not competing with them as an activision would by licensing the guitar controller from harmonix. Nintendo made it such that anyone could go in and use their innovative controllers and capabilities, resulting in widespread adoption by game companies, resulting in widespread adoption by the gaming world.

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