One more quick video before I head out the door and battle the dumb crowds in dumb New York City. It’s Microsoft Surface, yes, but one where you play Dungeons and Dragons. Now, I’ve never played Dungeons and Dragons so I really have no idea what this guy is talking about, but I can appreciate the tech behind it.
In other, completely unrelated news: Shane McMahon is leaving WWE. How crazy is that?










Very nice.
Never played D&D, but the main reason is because I don’t like the idea of having to manually calculate everything and not having a visual representation of what I am doing, I LOVE RPG video games however.
I would definitely play D&D if it was like this, though I do have two gripes:
1. Lose the virtual die, seriously, not only is the virtual die rolling slow and inaccurate, but people will complain about the RNG being not so random or being biased. Let it read off of a real die.
2. Are all of those control objects really necessary? Many of those could just be done using your fingers, and the twisting of control object to zoom in/out of the map will get old and tiring real fast, it should continue to zoom when you twist it just a little, not require constant spinning.
Intriguing. But as a current player of 3.5 rules (I played the original version in the 70’s) and a PC/Console Gamer, I would focus on core rules applications (widgets) and mapping.
Most people are complaining of the die-roller and I agree it should be removed. @Cyber Akuma: I also think it should be able to scan a die rolled on the table top.
Furthermore, my DM makes great maps of cities and uses artwork and manuals to fill in pictures of characters and situations. It would be nice to be able to scan a map via the table top directly to .pdf to be viewed later by opening the file.
Lastly, @Cyber Akuma: agreed once again. Between the iPhone and Android, Microsoft should take notes on how to manipulate via touch.
Now if they can only combine this thing with Natal…
I played AD&D and was a DM for 13 years. I can tell you it’s about the real social interaction which was what made it so fun. There’s just no way to make a game as good as one role played in real life. Tools to make the maps easier to make is cool, but no computer game is going to be the same as being in the room with half a dozen friends. It’s part acting and adventure.
I know many are yelling “nerd” at this point, but when you have a great group and a DM who’s fair but inventive there’s really nothing better than a personalized adventure.