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	<title>CrunchGear &#187; App store</title>
	<atom:link href="http://www.crunchgear.com/tag/app-store/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.crunchgear.com</link>
	<description>Gadgets, gear and computer hardware.</description>
	<lastBuildDate>Fri, 04 Dec 2009 16:00:08 +0000</lastBuildDate>
	
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			<item>
		<title>Phil Schiller Grants Interview About Apple&#8217;s App Store, Claims Devs Actually Like Approval Process</title>
		<link>http://www.crunchgear.com/2009/11/23/phil-schiller-grants-interview-about-apples-app-store-claims-devs-actually-like-approval-process/</link>
		<comments>http://www.crunchgear.com/2009/11/23/phil-schiller-grants-interview-about-apples-app-store-claims-devs-actually-like-approval-process/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 14:22:07 +0000</pubDate>
		<dc:creator>Jason Kincaid</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=126074</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/11/cp_1258967717_ref_phil_schiller1-138x199.jpg" width="138" height="199" /><a href="http://www.crunchbase.com/person/philip-schiller">Phil Schiller</a>, Apple's SVP of Worldwide Product Marketing, is back on his one-man <a href="http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/">crusade</a> to defend the App Store from the latest wave of criticism pointed in its direction.

This time, Apple is having to battle the news of Facebook's all-star developer Joe Hewitt <a href="http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/">quitting</a> the platform, more high profile app <a href="http://www.techmeme.com/091113/p23#a091113p23">rejections</a>, and the rise of Android as an increasingly viable alternative to the iPhone.   Schiller has granted BusinessWeek's Arik Hesseldahl what the publication says is his first "<a href="http://www.businessweek.com/technology/content/nov2009/tc20091120_354597.htm">wide-ranging interview</a> on the matter".  Unfortunately, Schiller doesn't really say anything to quell the growing unrest in the developer community — instead, he's offered some finely-tuned PR-speak that will placate the vast majority of iPhone users, who are only vaguely aware of the App Store controversies and just need a reminder that Apple is still one of the good guys.  But it may only make developers angrier.
]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/11/cp_1258967717_ref_phil_schiller1-138x199.jpg" width="138" height="199" /><a href="http://www.crunchbase.com/person/philip-schiller">Phil Schiller</a>, Apple's SVP of Worldwide Product Marketing, is back on his one-man <a href="http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/">crusade</a> to defend the App Store from the latest wave of criticism pointed in its direction.

This time, Apple is having to battle the news of Facebook's all-star developer Joe Hewitt <a href="http://www.techcrunch.com/2009/11/11/joe-hewitt-developer-of-facebooks-massively-popular-iphone-app-quits-the-project/">quitting</a> the platform, more high profile app <a href="http://www.techmeme.com/091113/p23#a091113p23">rejections</a>, and the rise of Android as an increasingly viable alternative to the iPhone.   Schiller has granted BusinessWeek's Arik Hesseldahl what the publication says is his first "<a href="http://www.businessweek.com/technology/content/nov2009/tc20091120_354597.htm">wide-ranging interview</a> on the matter".  Unfortunately, Schiller doesn't really say anything to quell the growing unrest in the developer community — instead, he's offered some finely-tuned PR-speak that will placate the vast majority of iPhone users, who are only vaguely aware of the App Store controversies and just need a reminder that Apple is still one of the good guys.  But it may only make developers angrier.
]]></content:encoded>
			<wfw:commentRss>http://www.crunchgear.com/2009/11/23/phil-schiller-grants-interview-about-apples-app-store-claims-devs-actually-like-approval-process/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Livescribe&#8217;s Pulse smartpen gets an app store</title>
		<link>http://www.crunchgear.com/2009/11/19/livescribes-pulse-smartpen-gets-an-app-store/</link>
		<comments>http://www.crunchgear.com/2009/11/19/livescribes-pulse-smartpen-gets-an-app-store/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 15:07:42 +0000</pubDate>
		<dc:creator>John Biggs</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[gg09]]></category>
		<category><![CDATA[gg09peripherals]]></category>
		<category><![CDATA[gift guide 2009]]></category>
		<category><![CDATA[pulse]]></category>
		<category><![CDATA[smartpen]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=125629</guid>
		<description><![CDATA[
In the end, everything will have an app store. Take the Pulse smartpen from Livescribe, for example. The company, whose pen is quite cool (it records what you write and can &#8220;remember&#8221; things on page, allowing for paper-based calculators and control panels), has just launched an app store for its 2- and 4GB Pulse pens.
The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.crunchgear.com/wp-content/uploads/2009/11/ishot-9.jpg" alt="ishot-9" title="ishot-9" width="620" height="282" class="aligncenter size-full wp-image-125638" /></p>
<p>In the end, everything will have an app store. Take the Pulse smartpen from Livescribe, for example. The company, whose pen is quite cool (it records what you write and can &#8220;remember&#8221; things on page, allowing for paper-based calculators and control panels), has just launched an app store for its 2- and 4GB Pulse pens.</p>
<p>The store offers multiple games, tools, and study aids for prices that range from free to about $2. You can <A HREF="http://www.livescribe.com/store/20070723002/c-106.htm">download apps here</A> and then upload to your pen.<br />
<span id="more-125629"></span><br />
Take Video Poker, for example. To play, you select it on your pen and then draw Deal, Bet, and card shapes. You then select the cards you want to keep and tap deal. The pen will tell you if you&#8217;ve won. My favorite app, however, is the periodic table of the elements in Braille, demoed below:</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/DQbPr1zqx0k&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DQbPr1zqx0k&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>The amazing thing is that this application replaces a $1,000 physical device used by the blind to learn chemistry. By printing a Braille-embedded sheet at home, you can essentially learn everything there is to know about the elements using the pen and a piece of paper. Other cool apps include a classical music learning system and a clever piano.</p>
<p>Does a smart pen need an app store? I don&#8217;t know. However, the fact that something so small and so cool can have a rich developer community is quite impressive.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.crunchgear.com/2009/11/19/livescribes-pulse-smartpen-gets-an-app-store/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>App Store gets 100,000 approved apps</title>
		<link>http://www.crunchgear.com/2009/10/28/app-store-gets-100000-approved-apps/</link>
		<comments>http://www.crunchgear.com/2009/10/28/app-store-gets-100000-approved-apps/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 05:15:54 +0000</pubDate>
		<dc:creator>Dave Freeman</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=120781</guid>
		<description><![CDATA[<img src="http://www.mobilecrunch.com/wp-content/uploads/2009/10/Cider5.jpg" />Keep in mind, 100,000 approved apps doesn't mean 100,000 GOOD apps, but according to the App Shopper, a major milestone has been hit. There are a few technicalities though.]]></description>
			<content:encoded><![CDATA[<img src="http://www.mobilecrunch.com/wp-content/uploads/2009/10/Cider5.jpg" />Keep in mind, 100,000 approved apps doesn't mean 100,000 GOOD apps, but according to the App Shopper, a major milestone has been hit. There are a few technicalities though.]]></content:encoded>
			<wfw:commentRss>http://www.crunchgear.com/2009/10/28/app-store-gets-100000-approved-apps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apple&#8217;s Resource Center for iPhone developers: an empty gesture?</title>
		<link>http://www.crunchgear.com/2009/09/22/apples-resource-center-for-iphone-developers-an-empty-gesture/</link>
		<comments>http://www.crunchgear.com/2009/09/22/apples-resource-center-for-iphone-developers-an-empty-gesture/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 23:30:56 +0000</pubDate>
		<dc:creator>Dave Freeman</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[Abuse]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=113726</guid>
		<description><![CDATA[<img src="http://www.crunchgear.com/wp-content/uploads/2009/09/Rotten-apple.jpg" />App developers have been struggling for a while now, and Apple's abusive nature has become pretty well known when it comes to the App store. Apple is making what looks to be an essentially hollow attempt to help developers get through their approval process and get published.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.crunchgear.com/wp-content/uploads/2009/09/Rotten-apple.jpg" alt="Rotten-apple" title="Rotten-apple" width="264" height="294" class="alignright size-full wp-image-113730" />App developers have been struggling for a while now, and Apple&#8217;s abusive nature is <a href="http://www.techcrunch.com/2009/09/19/more-evidence-that-apple-really-did-reject-google-voice/">pretty</a> <a href="http://www.techcrunch.com/2009/08/06/the-secret-code-of-apples-app-rejection-process-laid-bare/">well known</a> when it comes to the App store. Apple is making what looks to be an essentially hollow attempt to help developers get through their approval process and get published.</p>
<p>So what did they do? Apple compiled a series of documents into a library they are calling the <a href="http://developer.apple.com/iphone/appstore/">App Store Resource Center</a>. This compendium is intended to help developers with the submission and approval process, and also make it easier for them to update their product after it&#8217;s been approved and published. At least, that&#8217;s what Apple <em>wants</em> you to think. </p>
<p>In truth, it&#8217;s not really anything new. App developers are saying that the Resource Center is <a href="http://arstechnica.com/apple/news/2009/09/apple-makes-lame-attempt-at-placating-app-store-developers.ars">nothing more then all the old information</a> Apple had given them, however it&#8217;s been compiled into one location. In fact, after some developers have gone so far as to call the new resource totally useless.</p>
<p>It&#8217;s unfortunate that Apple is being so tight about this process. Is there a need for control on the applications available? Absolutely. Is abusing the people that make your device compelling a good idea? Absolutely not.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.crunchgear.com/2009/09/22/apples-resource-center-for-iphone-developers-an-empty-gesture/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Apple rejects BitTorrent monitoring App, claims it&#8217;ll be used to infringe copyright</title>
		<link>http://www.crunchgear.com/2009/09/01/apple-rejects-bittorrent-monitoring-app-claims-itll-be-used-to-infringe-copyright/</link>
		<comments>http://www.crunchgear.com/2009/09/01/apple-rejects-bittorrent-monitoring-app-claims-itll-be-used-to-infringe-copyright/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 15:30:27 +0000</pubDate>
		<dc:creator>Nicholas Deleon</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[BitTorrent]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=109868</guid>
		<description><![CDATA[<img src="http://www.crunchgear.com/wp-content/uploads/2009/09/umonitor.jpg"/>It's not even a story any more that Apple <i>loves</i> to reject Apps from the App Store. Today's entry in the Big Book of App Rejections is µMonitor, an App that monitors µTorrent that you have running on your PC. Apple rejected it because “this category of applications is often used for the purpose of infringing third party rights.” ]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.crunchgear.com/wp-content/uploads/2009/09/umonitor.jpg"/>It&#8217;s not even a story any more that Apple <i>loves</i> to reject Apps from the App Store. Today&#8217;s entry in the Big Book of App Rejections is µMonitor, an App that monitors µTorrent that you have running on your PC. Apple rejected it because “this category of applications is often used for the purpose of infringing third party rights.” </p>
]]></content:encoded>
			<wfw:commentRss>http://www.crunchgear.com/2009/09/01/apple-rejects-bittorrent-monitoring-app-claims-itll-be-used-to-infringe-copyright/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Facebook App Developer To Apple: Tear Down This App Store Wall</title>
		<link>http://www.crunchgear.com/2009/08/25/facebook-app-developer-to-apple-tear-down-this-app-store-wall/</link>
		<comments>http://www.crunchgear.com/2009/08/25/facebook-app-developer-to-apple-tear-down-this-app-store-wall/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 12:43:27 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[facebook]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=108704</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/08/reagan-brandenburg-133x200.jpg" width="133" height="200" />Apple has been working overtime recently to <a href="http://www.techcrunch.com/2009/08/21/apple-continues-to-right-app-store-wrongs-obama-hope-app-is-go/">right</a> some of the App Store wrongs, <a href="http://www.techcrunch.com/2009/08/15/phil-schiller-is-a-man-on-a-mission-to-save-the-app-store/">led by none other</a> than Senior VP <a href="http://www.crunchbase.com/person/philip-schiller">Phil Schiller</a>. And having <a href="http://www.techcrunch.com/2009/08/21/app-store-exposed-notes-of-interest-from-apples-statement-to-the-fcc/">exposed</a> some App Store approval process secrets in its <a href="http://www.techcrunch.com/2009/08/21/apples-response-to-the-fcc-we-didnt-reject-the-google-voice-app-were-still-looking-at-it/">letter to the FCC</a>, everything should be all hunky dory in the App Store now, right? Wrong.

It's hard to remember an app in recent memory that has been anticipated more than Facebook's new 3.0 version of its iPhone app. How do I know? You should see my Facebook inbox from people who have hunted me down knowing that I have it since <a href="http://www.techcrunch.com/2009/08/18/facebook-30-may-be-the-most-useful-app-on-the-iphone-yet/">I reviewed it</a>. Unfortunately, I can't give it to anyone because it's a version tied specifically to my iPhone (so stop emailing!). It's been a week and a half since Facebook engineer <a href="http://www.crunchbase.com/person/joe-hewitt">Joe Hewitt</a> <a href="http://www.techcrunch.com/2009/08/16/facebook-30-for-iphone-submitted-now-lets-count-the-days-until-available/">submitted</a> the app to the App Store, and the wait time frustration is not only getting to the users, but to Hewitt himself, as he made clear <a href="http://joehewitt.com/post/innocent-until-proven-guilty/">in a blog post tonight</a>.

Simply put, Hewitt's post is a must-read because he makes a range of excellent points in a fairly condensed space. We'll simply highlight some of the larger ones.]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/08/reagan-brandenburg-133x200.jpg" width="133" height="200" />Apple has been working overtime recently to <a href="http://www.techcrunch.com/2009/08/21/apple-continues-to-right-app-store-wrongs-obama-hope-app-is-go/">right</a> some of the App Store wrongs, <a href="http://www.techcrunch.com/2009/08/15/phil-schiller-is-a-man-on-a-mission-to-save-the-app-store/">led by none other</a> than Senior VP <a href="http://www.crunchbase.com/person/philip-schiller">Phil Schiller</a>. And having <a href="http://www.techcrunch.com/2009/08/21/app-store-exposed-notes-of-interest-from-apples-statement-to-the-fcc/">exposed</a> some App Store approval process secrets in its <a href="http://www.techcrunch.com/2009/08/21/apples-response-to-the-fcc-we-didnt-reject-the-google-voice-app-were-still-looking-at-it/">letter to the FCC</a>, everything should be all hunky dory in the App Store now, right? Wrong.

It's hard to remember an app in recent memory that has been anticipated more than Facebook's new 3.0 version of its iPhone app. How do I know? You should see my Facebook inbox from people who have hunted me down knowing that I have it since <a href="http://www.techcrunch.com/2009/08/18/facebook-30-may-be-the-most-useful-app-on-the-iphone-yet/">I reviewed it</a>. Unfortunately, I can't give it to anyone because it's a version tied specifically to my iPhone (so stop emailing!). It's been a week and a half since Facebook engineer <a href="http://www.crunchbase.com/person/joe-hewitt">Joe Hewitt</a> <a href="http://www.techcrunch.com/2009/08/16/facebook-30-for-iphone-submitted-now-lets-count-the-days-until-available/">submitted</a> the app to the App Store, and the wait time frustration is not only getting to the users, but to Hewitt himself, as he made clear <a href="http://joehewitt.com/post/innocent-until-proven-guilty/">in a blog post tonight</a>.

Simply put, Hewitt's post is a must-read because he makes a range of excellent points in a fairly condensed space. We'll simply highlight some of the larger ones.]]></content:encoded>
			<wfw:commentRss>http://www.crunchgear.com/2009/08/25/facebook-app-developer-to-apple-tear-down-this-app-store-wall/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Apple&#8217;s Response To The FCC: We Didn&#8217;t Reject The Google Voice App, We&#8217;re Still Looking At It</title>
		<link>http://www.crunchgear.com/2009/08/21/apples-response-to-the-fcc-we-didnt-reject-the-google-voice-app-were-still-looking-at-it/</link>
		<comments>http://www.crunchgear.com/2009/08/21/apples-response-to-the-fcc-we-didnt-reject-the-google-voice-app-were-still-looking-at-it/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 01:11:26 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=108275</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/08/screen-shot-2009-08-21-at-23158-pm-205x200.png" width="205" height="200" />Apple has responded to our request for a follow-up on <a href="http://www.techcrunch.com/2009/08/21/att-to-fcc-we-did-not-block-the-google-voice-app-on-the-iphone/">AT&#38;T's statement to the FCC</a>. Of note, Apple is saying that it hasn't actually rejected the Google Voice app, but that it didn't accept the version submitted because it was too similar to the iPhone's functionality. Here's the key blurb:
<blockquote>Contrary to published reports, Apple has not rejected the Google Voice application, and continues to study it. The application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail.</blockquote>
Here's the full statement, warning, this is long.
<blockquote><strong>Today Apple filed with the FCC the following answers to their questions.</strong></blockquote>]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/08/screen-shot-2009-08-21-at-23158-pm-205x200.png" width="205" height="200" />Apple has responded to our request for a follow-up on <a href="http://www.techcrunch.com/2009/08/21/att-to-fcc-we-did-not-block-the-google-voice-app-on-the-iphone/">AT&#38;T's statement to the FCC</a>. Of note, Apple is saying that it hasn't actually rejected the Google Voice app, but that it didn't accept the version submitted because it was too similar to the iPhone's functionality. Here's the key blurb:
<blockquote>Contrary to published reports, Apple has not rejected the Google Voice application, and continues to study it. The application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail.</blockquote>
Here's the full statement, warning, this is long.
<blockquote><strong>Today Apple filed with the FCC the following answers to their questions.</strong></blockquote>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>App Store Exposed: Notes Of Interest From Apple&#8217;s Statement To The FCC</title>
		<link>http://www.crunchgear.com/2009/08/21/app-store-exposed-notes-of-interest-from-apples-statement-to-the-fcc/</link>
		<comments>http://www.crunchgear.com/2009/08/21/app-store-exposed-notes-of-interest-from-apples-statement-to-the-fcc/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 01:09:12 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=108273</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/08/59060621_984ef4d84d-215x161.jpg" width="215" height="161" />Now that all of the letters to the FCC have been filed by Apple, <a href="http://www.techcrunch.com/2009/08/21/att-to-fcc-we-did-not-block-the-google-voice-app-on-the-iphone/">AT&#38;T</a> and <a href="http://www.techcrunch.com/2009/08/21/googles-response-to-the-fcc/">Google</a>, we're more carefully reading them over for interesting details. <a href="http://www.techcrunch.com/2009/08/21/apples-response-to-the-fcc-we-didnt-reject-the-google-voice-app-were-still-looking-at-it/">The Apple letter</a> would seem to have the most interesting information, as it controls the App Store, and has given some new information about it. Here are some interesting tidbits.

<strong>On general app rejections:</strong>
<blockquote>We created an approval process that reviews every application submitted to Apple for the App Store in order to protect consumer privacy, safeguard children from inappropriate content, and avoid applications that degrade the core experience of the iPhone. Some types of content such as pornography are rejected outright from the App Store, while others such as graphic combat scenes in action games may be approved but with an appropriate age rating. Most rejections are based on bugs found in the applications. When there is an issue, we try to provide the developer with helpful feedback so they can modify the application in order for us to approve it.</blockquote>]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/08/59060621_984ef4d84d-215x161.jpg" width="215" height="161" />Now that all of the letters to the FCC have been filed by Apple, <a href="http://www.techcrunch.com/2009/08/21/att-to-fcc-we-did-not-block-the-google-voice-app-on-the-iphone/">AT&#38;T</a> and <a href="http://www.techcrunch.com/2009/08/21/googles-response-to-the-fcc/">Google</a>, we're more carefully reading them over for interesting details. <a href="http://www.techcrunch.com/2009/08/21/apples-response-to-the-fcc-we-didnt-reject-the-google-voice-app-were-still-looking-at-it/">The Apple letter</a> would seem to have the most interesting information, as it controls the App Store, and has given some new information about it. Here are some interesting tidbits.

<strong>On general app rejections:</strong>
<blockquote>We created an approval process that reviews every application submitted to Apple for the App Store in order to protect consumer privacy, safeguard children from inappropriate content, and avoid applications that degrade the core experience of the iPhone. Some types of content such as pornography are rejected outright from the App Store, while others such as graphic combat scenes in action games may be approved but with an appropriate age rating. Most rejections are based on bugs found in the applications. When there is an issue, we try to provide the developer with helpful feedback so they can modify the application in order for us to approve it.</blockquote>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>What Steve said about the App Store and why we need to suck it up</title>
		<link>http://www.crunchgear.com/2009/07/28/what-steve-said-about-the-app-store-and-why-we-need-to-suck-it-up/</link>
		<comments>http://www.crunchgear.com/2009/07/28/what-steve-said-about-the-app-store-and-why-we-need-to-suck-it-up/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 18:02:19 +0000</pubDate>
		<dc:creator>John Biggs</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[steve]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=103543</guid>
		<description><![CDATA[
We&#8217;ve been screaming and whining about the iPhone App Store for nigh on a year now and we seem to have avoiding talking about one of the most obvious sources for information about the Store: Steve himself.
Harry &#8220;Long Tail&#8221; McCracken remembers what Steve said way back in the old days about the App Store. 
Jobs [...]]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="480"><param name="movie" value="http://www.youtube.com/v/ft68bBd7qtE&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/ft68bBd7qtE&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="480"></embed></object></p>
<p>We&#8217;ve been <A HREF="http://www.techcrunch.com/2009/07/27/apple-is-growing-rotten-to-the-core-and-its-likely-atts-fault/">screaming and whining</A> about the iPhone App Store for nigh on a year now and we seem to have avoiding talking about one of the most obvious sources for information about the Store: Steve himself.</p>
<p><A HREF="http://technologizer.com/2009/07/28/hey-iphone-are-you-a-computer-or-a-phone/">Harry &#8220;Long Tail&#8221; McCracken</A> remembers what Steve said way back in the old days about the App Store. </p>
<blockquote><p>Jobs said that Apple wouldn’t distribute porn or malicious apps or privacy-invading apps, and said that Apple’s interests and those of third-party developers were the same. The slide also mentioned “Bandwidth hogs,” which apparently meant stuff like SlingPlayer, and “Unforseen,” which I assumed at the time referred to other applications that put iPhone owners at risk in one way or another. What he didn’t do is say that Apple would reject software that competed with Apple or AT&#038;T offerings.</p></blockquote>
<p>This &#8220;unforeseen&#8221; section is what really bugs everyone. Google Voice, for example, could feasibly recreate some basic iPhone functionality and also act as a resource hog.<br />
<span id="more-103543"></span><br />
However, unforeseen could also mean what Gruber says:</p>
<blockquote><p>And, to play devil’s advocate for a moment, I’m not sure the decision is entirely unreasonable. Don’t think about it in terms of Apple’s relationship with its carrier partners, but instead think about it in terms of Apple’s competition with Google. Google Voice is a mobile phone service provided by the maker of one of the biggest competitors to the iPhone OS. What if Google Voice were instead Microsoft Voice? And what if Windows Mobile were as modern and competitive as Android? Would you be as surprised then that Apple is discouraging iPhone owners from using the service? Just saying.</p></blockquote>
<p>Unforeseen, in this case, could mean &#8220;competitive.&#8221;</p>
<p>So the App Store process is truly capricious but &#8211; and this is important &#8211; it&#8217;s not as capricious as we think. There is a method to the madness. Is it a good method? Is the madness helpful? No and no. But you can&#8217;t blame Apple for protecting their walled garden.</p>
<p>The iPhone is not a PC. It does not act as a standalone device with resources enough to run any application. It is a device that, in a sense, Apple is renting to you. They&#8217;ll never do this, but imagine if Apple suddenly encrypted your phone because you jailbroke it? </p>
<p>In short, we can whine all we want but Apple still runs the show.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.crunchgear.com/2009/07/28/what-steve-said-about-the-app-store-and-why-we-need-to-suck-it-up/feed/</wfw:commentRss>
		<slash:comments>139</slash:comments>
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		<title>App Roundup: games, games and more games</title>
		<link>http://www.crunchgear.com/2009/06/27/app-roundup-games-games-and-more-games/</link>
		<comments>http://www.crunchgear.com/2009/06/27/app-roundup-games-games-and-more-games/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 20:57:46 +0000</pubDate>
		<dc:creator>Gagan Biyani</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=97651</guid>
		<description><![CDATA[<img src="http://www.mobilecrunch.com/wp-content/uploads/2009/06/icons.jpg">There are more than 10,000 games on the App Store, according to Apptism. That’s 20% of all apps released on the store: how the hell do you decide which one to buy? We can’t help you there, but we can keep serving you up reviews of recently released games so you can decide for yourself. We spent the week fumbling around with 5 of them: Tradewinds 2, Castle Of Magic, Archon, Jungle Bloxx, and Pocket Gold. Read on for our impressions]]></description>
			<content:encoded><![CDATA[<img src="http://www.mobilecrunch.com/wp-content/uploads/2009/06/icons.jpg">There are more than 10,000 games on the App Store, according to Apptism. That’s 20% of all apps released on the store: how the hell do you decide which one to buy? We can’t help you there, but we can keep serving you up reviews of recently released games so you can decide for yourself. We spent the week fumbling around with 5 of them: Tradewinds 2, Castle Of Magic, Archon, Jungle Bloxx, and Pocket Gold. Read on for our impressions]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Apple App Store vs. Nokia Ovi Store &#8211; A Quick And Dirty Comparison</title>
		<link>http://www.crunchgear.com/2009/06/27/apple-app-store-vs-nokia-ovi-store-a-quick-and-dirty-comparison/</link>
		<comments>http://www.crunchgear.com/2009/06/27/apple-app-store-vs-nokia-ovi-store-a-quick-and-dirty-comparison/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 20:29:57 +0000</pubDate>
		<dc:creator>Robin Wauters</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[ovi]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=97646</guid>
		<description><![CDATA[<img src="http://cache0.techcrunch.com/wp-content/uploads/2009/06/nokia-vs-apple.png" alt="" />When <a href="http://nokia.com/">Nokia</a> launched its <a href="https://store.ovi.com/">Ovi Store</a> for mobile applications <a href="http://www.techcrunch.com/2009/05/26/nokias-ovi-store-opens-for-business-10-must-downloads-to-kick-off/">a month ago</a>, it was clear that - despite its <a href="http://www.techcrunch.com/2009/05/26/nokia-ovi-store-launch-is-a-complete-disaster/">less than stellar launch</a> - it would be a mistake to simply dismiss the Finnish mobile juggernaut’s efforts as meaningless. The company may be struggling to stay relevant on the software and services side, but with a reach like Nokia’s on the handset distribution level I think it goes without saying that a lot of eyes are firmly fixed on Nokia’s initiatives in the field.]]></description>
			<content:encoded><![CDATA[<img src="http://cache0.techcrunch.com/wp-content/uploads/2009/06/nokia-vs-apple.png" alt="" />When <a href="http://nokia.com/">Nokia</a> launched its <a href="https://store.ovi.com/">Ovi Store</a> for mobile applications <a href="http://www.techcrunch.com/2009/05/26/nokias-ovi-store-opens-for-business-10-must-downloads-to-kick-off/">a month ago</a>, it was clear that - despite its <a href="http://www.techcrunch.com/2009/05/26/nokia-ovi-store-launch-is-a-complete-disaster/">less than stellar launch</a> - it would be a mistake to simply dismiss the Finnish mobile juggernaut’s efforts as meaningless. The company may be struggling to stay relevant on the software and services side, but with a reach like Nokia’s on the handset distribution level I think it goes without saying that a lot of eyes are firmly fixed on Nokia’s initiatives in the field.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>iPhone porn app not pulled by Apple, just &#8220;Sold Out,&#8221; says developer</title>
		<link>http://www.crunchgear.com/2009/06/26/iphone-porn-app-not-pulled-by-apple-just-sold-out-says-developer/</link>
		<comments>http://www.crunchgear.com/2009/06/26/iphone-porn-app-not-pulled-by-apple-just-sold-out-says-developer/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 12:30:22 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone 3gs]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=97482</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/picture-314-136x200.png" width="136" height="200" />The drama in iPhone porn world continues. Yesterday, Hottest Girls, the <a href="http://www.techcrunch.com/2009/06/24/yep-iporn-is-here-for-the-iphone/">first app with nudity was accepted into the App Store</a>. But early this morning it was <a href="http://www.techcrunch.com/2009/06/25/noporn-apple-removes-hottest-girls-the-app-store/">made unavailable</a>, and everyone presumed Apple was behind it. But apparently, the app has not been pulled from the App Store by Apple, but rather by the developers because of high demand.

The guy team behind the app, Allen the Geek, <a href="http://www.allenthegeek.com/">writes</a> on its site:
<blockquote>The Hottest Girls app is temporarily sold out. The server usage is extremely high because of the popularity of this app. Thus, by not distributing the app, we can prevent our servers from crashing. Those who already have the app will still be able to use our app. To answer the question on everyone's mind: Yes, the topless images will still be there when it is sold again. -ATG dev team</blockquote>
So is this BS? Is this just them covering up for Apple pulling it? I don't think so.]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/picture-314-136x200.png" width="136" height="200" />The drama in iPhone porn world continues. Yesterday, Hottest Girls, the <a href="http://www.techcrunch.com/2009/06/24/yep-iporn-is-here-for-the-iphone/">first app with nudity was accepted into the App Store</a>. But early this morning it was <a href="http://www.techcrunch.com/2009/06/25/noporn-apple-removes-hottest-girls-the-app-store/">made unavailable</a>, and everyone presumed Apple was behind it. But apparently, the app has not been pulled from the App Store by Apple, but rather by the developers because of high demand.

The guy team behind the app, Allen the Geek, <a href="http://www.allenthegeek.com/">writes</a> on its site:
<blockquote>The Hottest Girls app is temporarily sold out. The server usage is extremely high because of the popularity of this app. Thus, by not distributing the app, we can prevent our servers from crashing. Those who already have the app will still be able to use our app. To answer the question on everyone's mind: Yes, the topless images will still be there when it is sold again. -ATG dev team</blockquote>
So is this BS? Is this just them covering up for Apple pulling it? I don't think so.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Who exactly is in charge of the App Store? Anyone?</title>
		<link>http://www.crunchgear.com/2009/06/26/who-exactly-is-in-charge-of-the-app-store-anyone/</link>
		<comments>http://www.crunchgear.com/2009/06/26/who-exactly-is-in-charge-of-the-app-store-anyone/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 12:13:53 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=97476</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/3176160087_86dcc1d447-214x200.jpg" width="214" height="200" />Okay, the situation surrounding the App Store and its approval process continues to get weirder and weirder.

As you may have heard, an application <a href="http://www.techcrunch.com/2009/06/24/yep-iporn-is-here-for-the-iphone/">featuring nudity</a> first appeared in the App Store yesterday. Today, that <a href="http://www.techcrunch.com/2009/06/25/noporn-apple-removes-hottest-girls-the-app-store/">app was removed</a>, which everyone presumed was a move by Apple. But <a href="http://www.techcrunch.com/2009/06/25/iphone-porn-app-not-pulled-by-apple-just-sold-out/">the developers said that the removal was its own doing</a> because its servers were getting slammed with picture requests. Then more applications claiming to have nude photos started appearing. And now Apple is apparently saying none of these apps will be allowed in the App Store. But that seems to contradict its own rating system that now clearly allows for nudity.

This makes no sense. To the point where I'm not sure there is anyone actually in charge of all of this for Apple. Instead, I'm starting to think this whole system is run by a group of people, all with different thoughts on the approach Apple should take with apps. And none of whom seem to communicate with each other very well.]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/3176160087_86dcc1d447-214x200.jpg" width="214" height="200" />Okay, the situation surrounding the App Store and its approval process continues to get weirder and weirder.

As you may have heard, an application <a href="http://www.techcrunch.com/2009/06/24/yep-iporn-is-here-for-the-iphone/">featuring nudity</a> first appeared in the App Store yesterday. Today, that <a href="http://www.techcrunch.com/2009/06/25/noporn-apple-removes-hottest-girls-the-app-store/">app was removed</a>, which everyone presumed was a move by Apple. But <a href="http://www.techcrunch.com/2009/06/25/iphone-porn-app-not-pulled-by-apple-just-sold-out/">the developers said that the removal was its own doing</a> because its servers were getting slammed with picture requests. Then more applications claiming to have nude photos started appearing. And now Apple is apparently saying none of these apps will be allowed in the App Store. But that seems to contradict its own rating system that now clearly allows for nudity.

This makes no sense. To the point where I'm not sure there is anyone actually in charge of all of this for Apple. Instead, I'm starting to think this whole system is run by a group of people, all with different thoughts on the approach Apple should take with apps. And none of whom seem to communicate with each other very well.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>NoPorn: Apple removes “Hottest Girls” from the App Store</title>
		<link>http://www.crunchgear.com/2009/06/25/noporn-apple-removes-%e2%80%9chottest-girls%e2%80%9d-from-the-app-store/</link>
		<comments>http://www.crunchgear.com/2009/06/25/noporn-apple-removes-%e2%80%9chottest-girls%e2%80%9d-from-the-app-store/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 17:19:42 +0000</pubDate>
		<dc:creator>Robin Wauters</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Porn]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=97381</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/rejectedshot-215x99.png" width="215" height="99" />

The tech blogosphere was <a href="http://www.techmeme.com/090625/p5#a090625p5">abuzz</a> yesterday with the news that Apple seemingly <a href="http://www.techcrunch.com/2009/06/24/yep-iporn-is-here-for-the-iphone/">started accepting applications that contain nudity</a> into the App Store. Now, it appears someone over at Cupertino as ultimately decided to reject the first such app to get into the store after all. In our tests, we could still locate the app via the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314312901&#038;mt=8">iTunes link</a>, but were unable to purchase it and download it to our devices.

Other applications with the new rating ("Rated 17+ for “Frequent/Intense Sexual Content or Nudity.") could still be downloaded without a problem, so it seems Apple just let 'Hottest Girls' slip through the cracks - something we suggested as a possibility yesterday as well - and has now fixed it.]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/rejectedshot-215x99.png" width="215" height="99" />

The tech blogosphere was <a href="http://www.techmeme.com/090625/p5#a090625p5">abuzz</a> yesterday with the news that Apple seemingly <a href="http://www.techcrunch.com/2009/06/24/yep-iporn-is-here-for-the-iphone/">started accepting applications that contain nudity</a> into the App Store. Now, it appears someone over at Cupertino as ultimately decided to reject the first such app to get into the store after all. In our tests, we could still locate the app via the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314312901&#038;mt=8">iTunes link</a>, but were unable to purchase it and download it to our devices.

Other applications with the new rating ("Rated 17+ for “Frequent/Intense Sexual Content or Nudity.") could still be downloaded without a problem, so it seems Apple just let 'Hottest Girls' slip through the cracks - something we suggested as a possibility yesterday as well - and has now fixed it.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hottest Girls iPhone app features topless women (causing America to freak out)</title>
		<link>http://www.crunchgear.com/2009/06/25/hottest-girls-iphone-app-features-topless-women-causing-america-to-freak-out/</link>
		<comments>http://www.crunchgear.com/2009/06/25/hottest-girls-iphone-app-features-topless-women-causing-america-to-freak-out/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 14:05:47 +0000</pubDate>
		<dc:creator>Nicholas Deleon</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[hottest girls]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=97322</guid>
		<description><![CDATA[<img src="http://www.mobilecrunch.com/wp-content/uploads/2009/06/iphonegirls.jpg"/>Wait, what? There's pornography on the Internet? When did this happen? It must be, like, a new thing, otherwise I cannot understand the curiosity over a newly updated iPhone app called “Hottest Girls”. It's $1.99, and includes pictures of women, some of whom are topless. It's almost like living in Europe, where topless women can be found on magazine covers and advertisements.]]></description>
			<content:encoded><![CDATA[<img src="http://www.mobilecrunch.com/wp-content/uploads/2009/06/iphonegirls.jpg"/>Wait, what? There's pornography on the Internet? When did this happen? It must be, like, a new thing, otherwise I cannot understand the curiosity over a newly updated iPhone app called “Hottest Girls”. It's $1.99, and includes pictures of women, some of whom are topless. It's almost like living in Europe, where topless women can be found on magazine covers and advertisements.]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Interview: Jared Brown, iPhone developer about having his app rejected</title>
		<link>http://www.crunchgear.com/2009/06/22/interview-jared-brown-iphone-developer-about-having-his-app-rejected/</link>
		<comments>http://www.crunchgear.com/2009/06/22/interview-jared-brown-iphone-developer-about-having-his-app-rejected/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 20:30:56 +0000</pubDate>
		<dc:creator>John Biggs</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[developers]]></category>
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		<guid isPermaLink="false">http://www.crunchgear.com/?p=96659</guid>
		<description><![CDATA[
Every day the Internet pays lip service to the &#8220;apps&#8221; &#8220;yanked&#8221; by Apple. But what happens when something Apple does in the SDK shuts down an entire type of app, namely the camera apps that added interesting new functionality to the phone?
Jared Brown write Quick Shot, an app that added a number of cool features [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.crunchgear.com/wp-content/uploads/2009/06/img_0285.png" alt="img_0285" title="img_0285" width="480" height="320" class="aligncenter size-full wp-image-96668" /></p>
<p>Every day the Internet pays lip service to the &#8220;apps&#8221; &#8220;yanked&#8221; by Apple. But what happens when something Apple does in the SDK shuts down an entire <i>type</I> of app, namely the camera apps that added interesting new functionality to the phone?</p>
<p><a href="http://codemonkeysatwork.com">Jared Brown write Quick Shot</a>, <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304196906&#038;mt=8">an app</a> that added a number of cool features to the iPhone camera.</p>
<blockquote><p>Apple has decided to strictly enforce their SDK guidelines with the release of 3.0, leaving potentially millions of iPhone users with applications that will not be compatible with iPhone OS 3.0.  Maybe you are already aware of this, but I had not seen anything written on Techcrunch and thought it was compelling enough to bring to your attention.</p>
<p>Our company, Code Monkeys at Work, produces an application, Quick Shot.  It&#8217;s a camera application, not unlike Night Camera.  It has been live in the App Store since mid-Feb.  When the 3.0 beta came out we updated it to be compatible and submitted it.  Each time we submit an update to Quick Shot we cross our fingers, since we always get a different reviewer who takes issue with features/graphics/text that were already approved in earlier versions.  Although this time when it got rejected it caught us by complete surprise.</p></blockquote>
<p><span id="more-96659"></span><br />
<img src="http://www.crunchgear.com/wp-content/uploads/2009/06/iphone-collage-620x554.png" alt="iphone-collage" title="iphone-collage" width="620" height="554" class="aligncenter size-medium wp-image-96669" /></p>
<blockquote>
<p>We received this response from Apple,</p>
<p><em>&#8220;Unfortunately, there is no way to work around your rejection at this<br />
time.  You were rejected because UIImagePickerController has not been<br />
documented&#8230;&#8221;</em></p>
<p>Apple decided to stop approving applications/updates that used the UIImagePickerController.  Like Night Camera and dozens of other camera apps we hide the UI components of the ImagePicker screen so that we can show our own UI for the camera.  The major issue here is that if they do not allow us to update our application it will not be compatible with OS 3.0 and therefore Quick Shot is a ticking time bomb, along with dozens of other camera apps.  Other camera apps, such as Night Camera, Darkroom, CameraKit, Camera Zoom, QuadCamera, ProCamera, CameraBag, Pano, Fast Tap Camera, Self-Portrait and many others are also using this method to create their own camera interface as well.  This is not something that these apps just started doing.  They had all been approved and had numerous updates approved while doing this.</p>
<p>This issue will effect millions of users who have downloaded camera applications that are unable to update their software to be compatible and are now ticking time bombs.<br />
For the others apps who were able to slip their 3.0 compatible update through they will no longer be able to update their apps.  Eventually they will fall in popularity.  This will snuff out the once fledgling 3rd party camera app community on the iPhone.
</p></blockquote>
<p>We talked with him to figure out what this means for a small coding house like his</p>
<p><b>CG: Tell me about yourself?</b></p>
<p>My name is Jared Brown. Computer science major from Purdue U.  Graduated in 04.  Worked for a few companies out of college, including <A HREF="http://chacha.com">ChaCha.com</A> (actually was employee #12)  - Started my own consulting firm in mid-07 called <A HREF="http://criticalpathconsulting.biz">CriticalPath, LLC</A>. Started <A HREF="http://codemonkeysatwork.com">Code Monkeys at Work</A> in Dec 08.</p>
<p><b>So what&#8217;s going on with camera apps and 3.0? What&#8217;s the issue?</b></p>
<p>Brown: Last year I messed around with the SDK with the goal of doing a camera app.  I was really just trying to understand what would have to be done.  I jumped into the iPhone app business back in Jan when I started a small company and contracted an iPhone developer to begin working on a camera application.  At the time there were a handful of camera apps that had been approved and in the app store so we were encouraged.<br />
We submitted our application at the end of Jan.  It was called Quick Shot.  It was short on features at the time but we wanted to submit it early before we spent too much time on the app and it was rejected.  There was some back and forth with Apple, we had to change the app&#8217;s icon, but they ultimately approved it.</p>
<p>Basically what we do is call the UIImagePicker module.  Then we walk through the node tree and hide specific elements and insert our own UI elements. This is really the only way to modify the UI and the reason we thought the app could get rejected.</p>
<p>This is how several other camera apps function as I mentioned in the email and as Stepcase has mentioned on their blog. So we were happily plugging away on development, releasing updates, building a user base when in late Apr we get a simple update rejected. The update fixed some little bug that was slowing down save times. We were used to having the app updates rejected over silly things that we had to work through.</p>
<p>But this time they cited the fact that we were using undocumented methods.  Which we are in fact not calling any undocumented methods, we are just traversing the node tree, which is not documented.</p>
<p>This was prior to the requirement that all app update submissions be 3.0 compatible.</p>
<p>So we were still working on our 3.0 update. We finished up the 3.0 update and submitted hoping we&#8217;d get some other reviewer and the update would go through.  Because we knew by then that if the app wasn&#8217;t 3.0 compatible it was subject to removal from the app store when 3.0 came out.<br />
I also started looking for other developers who were getting a similar response from Apple at the time. That&#8217;s when I found through Stepcase&#8217;s blog that they were getting their updates rejected as well.</p>
<p>Night Camera seemed to have slipped their 3.0 compatibility through in late April, luckily, so they seem to be OK for now and aren&#8217;t saying anything. They are also doing things with Night Camera that clearly break the guidelines of the SDK, like access the camera roll directly for deletion of photos, etc. &#8211; so it was surprising on many levels that their update made it through</p>
<p>But to wrap this up, we&#8217;re not in a position where we have hundreds of thousands of users who are now realizing that Quick Shot and Quick Shot Lite no longer work when they upgrade to OS 3.0. This is effecting at least a dozen iPhone camera apps. And considering that I doubt Night Camera will be allowed to get any new updates approved, this easily effects a few million iPhone users.</p>
<p><b>So why your interest in camera apps? What is the benefit to the user?</b></p>
<p>Light Camera and Camera Zoom have both been #1 selling apps worldwide.  For us it was an easy first app to do because your market is potentially every iPhone user.  Everyone takes photos.  We also felt that the built-in camera app was lackluster and left a lot of room for improvement.<br />
Steady shot, digital zoom, image effects, and Facebook integration are a few of the features that we think make the experience better. I think that this sort of innovation is beneficial to both Apple and the users. If Apple had rejected apps like ours and Darkroom when they were first submitted we wouldn&#8217;t be here. But to let this group of applications thrive and then essentially end of life them once they have been downloaded by a large percentage of iPhone users in total brings up a lot of questions I think.</p>
<p><b>What can Apple do in this situation? What encourages this arbitrary behavior?</b></p>
<p>ddressing the first question.  I was surprised that Apple didn&#8217;t facilitate these sort of applications SDK 2.0.  This segment of apps was already thriving under SDK 1.0 and had produced a #1 app in the form of Night Camera, which perfectly demonstrated the innovation that could come out of 3rd party camera apps with their steady shot feature. So I think it was missed opportunity to not extend the SDK for these sorts of camera apps. If they are indeed planning on extending the SDK in the future, why not let these apps, which they already approved, continue to fly under the radar for the meantime?<br />
We were all able to update our apps for 3.0. It&#8217;s curious to me that the new camera functionality is exclusive to the 3G S.  It looks like at least for this iteration of the iPhone they are using an upgraded camera app to help move new units.<br />
Apple has shown in the past that they choose not to yank apps away from users. Two examples: Users who downloaded NetShare, basically tethered your iPhone, were allowed to keep it even though it was yanked from the store.<br />
If an app is found to be doing something wrong, usually Apple just makes you take that out in the updates, but they leave the current, offending version, in the app store and on iPhones</p>
<p><b>Well, I guess it&#8217;s arbitrary because we can always find contradictions. Somewhere, someone will be able to sneak a camera app past the censors.</b></p>
<p>No doubt.  The app store approval process is frustrating due to that.<br />
We have had our apps rejected for some weird reasons.  Things that had been in the app for several versions.</p>
<p><b>Why still build for iPhone? Why not go to WebOS? It seems like a walled garden, right? It&#8217;s hard to get in and it&#8217;s hard to stay in.</b></p>
<p>I think everyone keeps fairly quiet and is accepting of the approval process because the iPhone&#8217;s scale dwarfs the other phones.  Looking at reports on TC of the sales numbers for the 3G S, it&#8217;s ~20x more than the Pre. It&#8217;s absolutely a walled garden. But it&#8217;s one everyone is willing to jump through hoops to be in.<br />
It&#8217;s really a frustrating experience working with Apple on the approval process, which is weird, because my other experiences with the company are so good.  It&#8217;s hard to reconcile that it&#8217;s the same company.</p>
<p><b>Does this process make the market more valuable? The apps better?</b></p>
<p>I&#8217;ve thought about the process as a competitive advantage at times for sure.  If I&#8217;m in the store and you want to compete with me, it&#8217;s going to take you a while to work with Apple to get in.<br />
Does it make the apps better?  I would say that the human interface guidelines that you have to adhere to, or atleast are supposed to, can make an app more user friendly.  But it goes back to the arbitrary nature of the review process.  Some reviewers might notice something that others don&#8217;t.  Looking at the state of the apps in the store, in general, they&#8217;re nowhere near Apple&#8217;s personal standards.  So I wouldn&#8217;t say the process makes better apps.  It just protects Apple.</p>
<p><b>But then you get the situation you&#8217;re dealing with, right? Your app is knocked out and that was your bread and butter. It&#8217;s like a flea market where the market manager is very vicious.</b></p>
<p>I&#8217;m ultimately not in control of my company&#8217;s product and that&#8217;s a really big negative.<br />
Luckily I&#8217;ve made money off of this and it&#8217;s just a hobby for me, but it could be worse.</p>
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		<title>Everyone Calm Down, You Won&#8217;t Have To Pay To Re-Download Apps On The iPhone</title>
		<link>http://www.crunchgear.com/2009/06/12/everyone-calm-down-you-wont-have-to-pay-to-re-download-apps-on-the-iphone/</link>
		<comments>http://www.crunchgear.com/2009/06/12/everyone-calm-down-you-wont-have-to-pay-to-re-download-apps-on-the-iphone/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 16:30:09 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
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		<guid isPermaLink="false">http://www.crunchgear.com/?p=94900</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/re-downloadfree-200x300-133x200.png" width="133" height="200" />The <a href="http://www.techmeme.com/090531/p11#a090531p11">web threw a hissy fit</a> a couple weeks ago after some screenshots of the iPhone 3.0 beta software indicated that you would have to <a href="http://www.mobilecrunch.com/2009/06/01/does-apple-want-to-double-charge-you-for-apps/">re-purchase apps</a> that you had removed from your iPhone or iPod touch. But it looks like everyone can calm down now. In the latest iPhone 3.0 GM build, which went live shortly after the WWDC keynote on Monday, the ability to re-download an app you've already purchased, looks to be have been restored.

The blog <a href="http://appadvice.com/appnn/2009/06/iphone-os-30-app-re-download-mystery-unraveled/">AppAdvice did some digging</a> and found that the new iTunes 8.2 software apparently includes some logic which allows it to tell exactly which iTunes account is authorized for app purchases made. This is to prevent users from sharing apps by signing out of one iTunes account and into another one on the iPhone itself. ]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/re-downloadfree-200x300-133x200.png" width="133" height="200" />The <a href="http://www.techmeme.com/090531/p11#a090531p11">web threw a hissy fit</a> a couple weeks ago after some screenshots of the iPhone 3.0 beta software indicated that you would have to <a href="http://www.mobilecrunch.com/2009/06/01/does-apple-want-to-double-charge-you-for-apps/">re-purchase apps</a> that you had removed from your iPhone or iPod touch. But it looks like everyone can calm down now. In the latest iPhone 3.0 GM build, which went live shortly after the WWDC keynote on Monday, the ability to re-download an app you've already purchased, looks to be have been restored.

The blog <a href="http://appadvice.com/appnn/2009/06/iphone-os-30-app-re-download-mystery-unraveled/">AppAdvice did some digging</a> and found that the new iTunes 8.2 software apparently includes some logic which allows it to tell exactly which iTunes account is authorized for app purchases made. This is to prevent users from sharing apps by signing out of one iTunes account and into another one on the iPhone itself. ]]></content:encoded>
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		<title>App stores won&#8217;t make you rich</title>
		<link>http://www.crunchgear.com/2009/05/26/app-stores-wont-make-you-rich/</link>
		<comments>http://www.crunchgear.com/2009/05/26/app-stores-wont-make-you-rich/#comments</comments>
		<pubDate>Tue, 26 May 2009 13:24:50 +0000</pubDate>
		<dc:creator>Jason Kincaid</dc:creator>
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		<guid isPermaLink="false">http://www.crunchgear.com/?p=91606</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/05/realitycheck-204x200.png" width="204" height="200" />Yesterday developer Rick Strom wrote a blog posted titled "<a href="http://www.stromcode.com/2009/05/24/the-incredible-app-store-hype/">The Incredible App Store Hype</a>", in which he detailed some of the revenue stats he was seeing from the iPhone applications that he had released (some of which rank on the App Store's top apps lists), and what other developers could expect to make accordingly.  His conclusion?   That most of the 36,000 applications on the App Store aren't selling at all - for many apps, most days go by without a single sale.

Surprised?  You shouldn't be.  

As marketplaces go, the App Store has a very low barrier to entry that makes it easy for anyone to sell their wares, which means that it's flooded with apps.  There's no way Apple could prominently present these 36,000 applications to users without overwhelming them, which means most apps fall into obscurity as soon as they're submitted.  If you can't find a way to get the word out, nobody is going to find your app on their own.

]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/05/realitycheck-204x200.png" width="204" height="200" />Yesterday developer Rick Strom wrote a blog posted titled "<a href="http://www.stromcode.com/2009/05/24/the-incredible-app-store-hype/">The Incredible App Store Hype</a>", in which he detailed some of the revenue stats he was seeing from the iPhone applications that he had released (some of which rank on the App Store's top apps lists), and what other developers could expect to make accordingly.  His conclusion?   That most of the 36,000 applications on the App Store aren't selling at all - for many apps, most days go by without a single sale.

Surprised?  You shouldn't be.  

As marketplaces go, the App Store has a very low barrier to entry that makes it easy for anyone to sell their wares, which means that it's flooded with apps.  There's no way Apple could prominently present these 36,000 applications to users without overwhelming them, which means most apps fall into obscurity as soon as they're submitted.  If you can't find a way to get the word out, nobody is going to find your app on their own.

]]></content:encoded>
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		<title>About those iPhone App Store revenue numbers</title>
		<link>http://www.crunchgear.com/2009/05/15/about-those-iphone-app-store-revenue-numbers/</link>
		<comments>http://www.crunchgear.com/2009/05/15/about-those-iphone-app-store-revenue-numbers/#comments</comments>
		<pubDate>Fri, 15 May 2009 12:54:32 +0000</pubDate>
		<dc:creator>MG Siegler</dc:creator>
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		<guid isPermaLink="false">http://www.crunchgear.com/?p=90029</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/05/picture-114-209x200.png" width="209" height="200" />I don't think it's a stretch to say that Apple's App Store has been more successful that even Apple ever imagined. It entered a market that had been completely controlled by carriers and handed the keys over to third-party developers to make their own apps. Just over nine months later, over 35,000 of those apps had been made which have been downloaded <a href="http://www.techcrunch.com/2009/04/23/apples-app-store-1-billion-served/">over a billion times</a>. So it's surprising when you see numbers like the ones Lightspeed Venture Partners <a href="http://lsvp.wordpress.com/2009/05/13/apple-has-made-no-more-than-20-45m-in-revenue-from-the-app-store/">published</a> yesterday, estimating that Apple had made only somewhere between $20 and $45 million dollars in revenue off of the App Store. Surprising, until you dig deeper.

First, I'm not convinced these numbers are sound. While the author, Jeremy Liew, makes some good calculations, the numbers are still drawn largely from a survey. He did this because Apple doesn't release actually numbers for App Store sales beyond the big numbers like a billion downloads. But Apple has given out what are probably better numbers than the survey results numbers over the past year. For example, back in August, none other than <a href="http://online.wsj.com/article/SB121842341491928977.html">Steve Jobs himself said</a> the App Store was pulling in $1 million a day in sales.  Now, that was a long time ago, and the App Store has grown tremendously since then, but let's go with that figure for argument's sake.]]></description>
			<content:encoded><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/05/picture-114-209x200.png" width="209" height="200" />I don't think it's a stretch to say that Apple's App Store has been more successful that even Apple ever imagined. It entered a market that had been completely controlled by carriers and handed the keys over to third-party developers to make their own apps. Just over nine months later, over 35,000 of those apps had been made which have been downloaded <a href="http://www.techcrunch.com/2009/04/23/apples-app-store-1-billion-served/">over a billion times</a>. So it's surprising when you see numbers like the ones Lightspeed Venture Partners <a href="http://lsvp.wordpress.com/2009/05/13/apple-has-made-no-more-than-20-45m-in-revenue-from-the-app-store/">published</a> yesterday, estimating that Apple had made only somewhere between $20 and $45 million dollars in revenue off of the App Store. Surprising, until you dig deeper.

First, I'm not convinced these numbers are sound. While the author, Jeremy Liew, makes some good calculations, the numbers are still drawn largely from a survey. He did this because Apple doesn't release actually numbers for App Store sales beyond the big numbers like a billion downloads. But Apple has given out what are probably better numbers than the survey results numbers over the past year. For example, back in August, none other than <a href="http://online.wsj.com/article/SB121842341491928977.html">Steve Jobs himself said</a> the App Store was pulling in $1 million a day in sales.  Now, that was a long time ago, and the App Store has grown tremendously since then, but let's go with that figure for argument's sake.]]></content:encoded>
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		<title>Apple made about $45 million on the app store</title>
		<link>http://www.crunchgear.com/2009/05/14/apple-made-about-45-million-on-the-app-store/</link>
		<comments>http://www.crunchgear.com/2009/05/14/apple-made-about-45-million-on-the-app-store/#comments</comments>
		<pubDate>Thu, 14 May 2009 18:58:25 +0000</pubDate>
		<dc:creator>John Biggs</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[App store]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.crunchgear.com/?p=89805</guid>
		<description><![CDATA[\<img src="http://www.crunchgear.com/wp-content/uploads/2009/05/scaledpennies.jpg"><A HREF="http://lsvp.wordpress.com/2009/05/13/apple-has-made-no-more-than-20-45m-in-revenue-from-the-app-store/">Lightspeed</A> has done a little math on the iTunes app store and found that <a href="http://www.crunchgear.com/tag/apple">Apple</a> made between $20 and 45 million on iPhone Apps so far. Their methodology took the total number of apps sold - $1 billion - and the average price of iPhone apps - about $2.65.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchgear.com/wp-content/uploads/2009/05/scaledpennies.jpg"><img src="http://www.crunchgear.com/wp-content/uploads/2009/05/scaledpennies.jpg" alt="scaledpennies" title="scaledpennies" width="250" height="250" class="alignleft size-full wp-image-89806" /></a></p>
<p><A HREF="http://lsvp.wordpress.com/2009/05/13/apple-has-made-no-more-than-20-45m-in-revenue-from-the-app-store/">Lightspeed</A> has done a little math on the iTunes app store and found that <a href="http://www.crunchgear.com/tag/apple">Apple</a> made between $20 and 45 million on iPhone Apps so far. Their methodology took the total number of apps sold &#8211; $1 billion &#8211; and the average price of iPhone apps &#8211; about $2.65.</p>
<blockquote><p>Multiplying this by 25-50m paid apps, that suggests that the cumulative revenue from iphone apps is around $70-$160m. Apple gets 30% of this so Apple has probably made around $20-45m from the billion iPhone apps downloaded. (Note that if you use an assumption closer to $1.50 for weighted average app price, then this estimate drops to around $12-27m).</p></blockquote>
<p>It&#8217;s not huge, but I doubt Apple got into the app control business for kicks. An, when compared to the amount Microsoft and Nokia get for apps that run on WinMobile and Symbian &#8211; just about $0 &#8211; it&#8217;s a pretty tight deal. </p>
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