Gdc09
by Peter Ha on March 29, 2009

Looks like Devin and I missed BioWare at GDC, but that’s what the Internet is for, right? Following the jump are two videos of the same footage taken at a GDC presentation with the second video being a bit longer from a different perspective. Nothing is really given away, but it looks like ME2 is humming right along.

by Devin Coldewey on March 27, 2009

The Rhythm Heaven contest is over! By playing both the kid card and the economy card, Kenneth has demonstrated that he is lacking moral rhythm, perhaps the most important rhythm of all.

“I want this game because winning it is probaly the only way my daughter may ever get it in these trying times for now maybe a little bit of rhythm is what might get us through the next day.”

Yikes!

by Peter Ha on March 27, 2009

GDC isn’t exactly our cup of tea, but we did manage to find some worthwhile things to report about. I think the team needs to dye their hair blue or wear kilts next year because that’s what the cool kids at GDC do. Anyway, we’ve known about the GameTrak Wiimote-like controller for the Xbox 360 for some time now and we tracked down their booth to test out the controller. It’s an exact clone of the Wiimote, but it worked with the two games that come bundled with the remote. It should be noted that Microsoft did not develop this device.

Is OnLive OnCrack?
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by Devin Coldewey on March 26, 2009

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We just tried out OnLive, and of course it worked perfectly, being a demonstration on the order of 8-10 machines set up by the company itself. The people we talked to were naturally very optimistic, and my concerns over the availability and reliability of multi-megabit connections were waved away. That isn’t the only problem, though. OnLive will need a top-tier computer for every player at all times, and when a new game is introduced, the volume and subsequent will be unsupportable. Add this to the fact that video quality (which looked okay to me) is questionable at the framerates they’ve set forth, and things start looking a bit pie-in-the-sky.
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by Devin Coldewey on March 26, 2009

Katamari Damacy creator Keita Takahashi’s weirdo follow-up game has made, well, not exactly waves in the game community, but perhaps expanding circles of confusion. Guiding your stretchable “boy” around a bizarre world, the goal is to become as long as possible in order to help your girlfriend (who is much bigger) grow out to the outer planets. Sound weird enough? Well, now you can get your Noby Noby dose on the go, because they’re bringing it to the iPhone.

Contest: Win our pre-release copy of Rhythm Heaven for the DS
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by Devin Coldewey on March 26, 2009

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[Update: It's over!]
Nintendo was generous enough to provide everyone at their press conference with a copy of Rhythm Heaven (Rizumu Tengoku), a game which is already very popular in Japan and they’re hoping will take off here, presumably with word of mouth from us folks. Of course, I don’t have a DS (I’m still working through the Dreamcast library), so one of you lucky ducks gets to keep my copy of this game — which I should mention isn’t due out for another 11 days.
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Live Blog: Kojima Keynote GDC09
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by Peter Ha on March 26, 2009

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Devin and I are on the ground at Hideo Kojima’s keynote.

This is his first keynote at GDC.

Unfortunately we won’t be getting any free games like Nintendo gave out yesterday.

Mr. Kojima’s keynote will focus on making the impossible possible. It doesn’t look like there will be a lot of non-developer news coming out of this keynote.
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by John Biggs on March 26, 2009

Matthew Dominick made this clever Mario mash-up in which the plumber blows the warp whistle and ends up in Chicago, a city that probably already has a surfeit of mustachioed ethnic plumbers but could always use one more.

by Peter Ha on March 25, 2009

A few things went unannounced during Nintendo’s GDC keynote this morning and the biggest news on the DSi front is the confirmation of 1000 free DSi points if you purchase the third generation DS within the first six months of launch. That’s quite a bit of free swag considering DSiWare games and apps will be divvied up into four price tiers: free, 200 points, 500 points and 800+ points. The DSi point to $ ratio is 100 to 1, so 1000 points is a considerable amount of free booty. So be sure to pick up your DSi between April 5th and October 5th if you want to cash in.

by Devin Coldewey on March 25, 2009

Like Portal, Fez will be forcing you to wrap your mind around a completely different way of navigating the world. I’m losing it just watching this trailer, and I’ve been following its development for some time now. Whatever system this ends up coming out on, that’s the one I’m going to buy. Hopefully it’s all three plus the PC.

by Peter Ha on March 25, 2009

In case you’re stuck at work or away from your precious Wii, Doug was kind of enough to take this quick video of today’s update to the Wii Menu System. Enjoy.

by Peter Ha on March 25, 2009

Douglas did a fine job detailing what OnLive is yesterday and today we’re bringing you a hands-on demo of the cloud gaming service from the GDC show floor. The chap who gave us the demo does a find job of explaining how OnLive works in case you missed yesterday’s post. Sit tight and watch Devin suck at GRID.

We questioned one of the OnLive developers about possible bandwidth issues because of the nature of this service, but he says that ISPs like Comcast are fully aware and on-board with what OnLive is doing. It worked well in this isolated situation but we’ll have to wait and see what happens when it hits the market and thousands of folks are hitting their servers at once. But so far, so good.

by Devin Coldewey on March 25, 2009

Punch-Out!!! was being demoed at the Nintendo booth, so we thought we’d take a crack at it. The controls are… well, they’re okay. The gameplay is almost identical to the NES game, except the NES game is a lot snappier.

by Devin Coldewey on March 25, 2009

Although the keynote wasn’t exactly a fountain of new releases, they did demo some new stuff for the DS/DSi, including a pretty fun-looking little minigame set that uses the camera. The user-facing camera is pretty terrible, of course, being VGA resolution and probably a pretty limited FPS as well, but it works tolerably well for stuff like this. I was surprised that it could detect my mouth opening and stuff — I don’t think I actually needed to make a kissy face, though. I nearly kissed the booth girl and Peter by accident.

by Peter Ha on March 25, 2009

My only recollection of Titan’s Fat Princess was the initial controversy over the games title and how it degrades those who are overweight and women and all that hoopla. All that aside, the game is incredibly fun to play and rather brutal considering it looks like a kid’s game. It reminds me of Team Fortress 2 and neither myself, Greg or Devin have successfully saved our Princesses. Fat Princess will be available for download from the PlayStation Store this coming Spring. Hit the jump for a few minutes of gameplay.

by Peter Ha on March 25, 2009

Today, Activision and Sony announced “Backstage with Guitar Hero” for PlayStation Home so players can congregate and accost each other virtually while watching GH videos and sharing their own greatest hits. There’s a GH themed mini-game that tests your mind, body and soul. Heh. Actually, it’s more like Simon Says where you have to follow a lead guitarist and mimic what he/she does by matching notes and colors, which sounds exactly like what the game makes you do. Anyway, check it out tomorrow when it launches in Home. Check out the rest of the details at the PlayStation Blog. Hit the jump for a video preview.

Capcom dates Bionic Commando, schoolgirl giggles ensue
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by Peter Ha on March 25, 2009

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I’m squealing like a pig on its way to the slaughterhouse over confirmation from Capcom that Bionic Commando will be hitting the US on May 19th. The PC version is said to be shipping shortly after the console launch. Who’s excited?

Reloaded for the latest generation of hardware, Bionic Commando sees the return of the ultimate fusion of man and machine as Nathan Spencer is back as a government operative who, after distinguishing himself in a fierce conflict against the Imperials, is betrayed and falsely imprisoned by the very people he unquestioningly served. However, when bio terrorists detonate an experimental device over Ascension City and then occupy it, there is only one option open to the authorities – reactivate Nathan Spencer. The upcoming new generation game, first released 20 years ago with the 8-bit original on the NES, is making a big comeback when it hits retail shelves this spring as it features an in-depth multiplayer mode that will have you swinging with friends around the globe via Xbox Live and the PlayStation Network.

by Peter Ha on March 25, 2009

It’s a known fact that the PS3 is a developer’s nightmare but Sony is hoping that a price cut to all existing dev kits will increase development. The original Reference Tool models DECR-1000A and DECR-1000 received price cuts along with new features to the PS3 Debugging Station. In the US, a new Reference Tool model, DECR-1400A, was introduced for $2000 and will go for €1,700 in Europe and PAL nations.

Microsoft’s new Xbox 360 dev kit is gorgeous
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by Peter Ha on March 25, 2009

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Isn’t it gorgeous? Microsoft introduced a new dev kit at GDC and it’s ditched the old cream and grey color scheme for a more aesthetically pleasing getup that comes in black and blue or black and grey. Hit the jump for more images.
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by Peter Ha on March 25, 2009

Sorry about the delay, folks, but you didn’t miss much from Nintendo’s keynote this morning at GDC and we managed to get you the most important news as it was happening anyways. So here’s a quick recap of a few facts that you might find interesting. We’ll have video of a few tasty treats as quickly as the press room’s Wi-Fi lets us upload to YouTube.

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