Yes, the fine art of Speedrunning is alive and well, especially with this second renaissance of retro games and remakes brought on by the rise of the virtual console. I’m still deciding which system to buy in order to play this excellent game, so I haven’t watched this for fear of spoilers, but that shouldn’t stop you. Here’s a torrent if you don’t want to watch it embedded.
You can read the speedrunner Satoryu’s notes on the run here; he thinks sub-24 is possible, but we’ll never really know what the true minimum time necessary is until the TAS’ers take a shot at it.
In case you forgot, or haven’t read any of the other 50 million Mega Man 9 posts here at CG, I thought I’d remind you all that Mega Man 9 is out today for download on WiiWare, and will be out shortly on the other consoles.
I’m feeling that same excitement I felt back in the day when something like StarFox would come out — probably because I’ve been looking for a new Mega Man game to kick my ass for a long time. And believe me, that’s exactly what this one is going to do.
Over the next 2 weeks, console gamers around the country will be throwing their controllers at the floor in frustration after being repeatedly owned by Mega Man 9’s nostalgic greatness. Capcom has announced the North American release dates as follows:
Wii: September 22nd for 1000 Wii points via Wii Shop channel
PS3: September 25th for $9.99 via PSN
Xbox 360: October 1st for 800 points via XBLA
I honestly can’t remember the last time I was so pumped about a game that I knew was going to drive me insane.
I’m here in San Francisco today, eating delicious appetizers and playing Mega Man 9. Jealous? I thought so. I’ve also put my sweaty fingerprints all over their shiny new Wings, the wireless controller that Nyko is hoping will take the place of many gamers’ Wii classic controllers. Read on for impressions and more pictures, including Mega Man 9’s title screen.
Mega Man 9’s step back to the golden days is exactly what the series needs. Seriously. It has been years since I’ve been this excited about getting frustrated and throwing my controller at the wall.
Sneak peaks at two of the game’s levels showed up online today, along with the opening cinematic shown above. Though they’re only a few minutes in length, the videos gives the impression that this one is going to be stupidly hard – just as it should be.
In this great interview with Hironobu Takeshita at Gamasutra, the producer of the hotly anticipated upcoming Mega Man 9, the hardships and fun bits of developing an 8-bit game in the modern era are discussed. It’s as clear from this conversation as from all the shots and details leaked before that the dev team is in love with the old games and interested in exceeding them in ways that weren’t possible back in the NES days. For instance, they’ve included the sprite flicker that happened when there were too many enemies on screen — but you can turn it off in options. And while the graphics are decidedly 8-bit, the game wouldn’t fit on an NES cartridge — it has assets and extras they wish they could have included back then.
Basically, everything I see about this game makes me want to go out and buy a $200 Xbox 360.
Oh yeah, baby. I’m going to beat this mother in one sitting no matter what. I’m really glad they went back to about the Mega Man 2 era in terms of skills and enemies since that’s the era I rock. I’m going to play some Mega Man tonight with “Eye of the Tiger” on in the background to get ready for this.
They are doing so many things so right here. 1. Cross-platform love like never before 2. Retro graphics like — before 3. The Blue Bomber 4. Robot dragons
History will look kindly on Mega Man 9, which I’m hoping is going to be every bit as hard and filthy as Mega Man 2, one of my favorite games ever. [via Kotaku]